6 Android Games for Topping Your High Score

jeudi 30 avril 2015

There's no better challenge, and no greater feeling, than beating your own high score. Here are six highly addictive games that will keep you glued to your Android device in the hopes of doing better than you did before. For the best experience, play on high-end devices like the Nvidia Shield tablet, portable, or console. 


Trails frontier

Hop onto your motorcycle, ridden by crazy characters, and even crazier tracks. This is a racing game with a very special twist. Each track is essentially a physics based puzzle. It's up to you to maneuver your racer, perform stunts, and beat them with the best time and score possible. Upgrade your bike, unlock new abilities, and use them to climb up the global leaderboards in 250 missions.


Joe Danger

Take the role of the world's most determined stunt man, Joe Danger, who was taken out of the entertainment industry after a debilitating injury. He's back to perfect health, and is ready to get back on his stunt bike, but his skills are a little rusty. Pull off death defying stunts and beat a series of crazy cartoon challenges to reclaim the title of Master of Disaster. The game is optimized for Nvidia Shield devices, with controls that use touch gestures o pull off tricks and knock obstacles out of the way. Work your way back the top and become a stuntman legend once again.


Pac-Man Championship Edition

The iconic Pac-Man returns with improved graphics and fast-paced gameplay for your dot and ghost chomping pleasure. Go for big combos and set up 5 or 10 minute time limit challenges to win that high score. But beware, because the higher the score grows, the faster the game becomes.


Voxel Rush

Enhanced to take advantage of Tegra K1 devices like the Nvidia Shield, Voxel Rush puts you on a speed run through a 3D world. Fearlessly dodge obstacles while moving at high speeds and try not to crash. Collect power-ups and see of far you can go to make that high score grow.


Crazy Taxi

Select a driver, pick up a fare, and get ready to make some crazy cash. In Crazy Taxi, you need to get your passengers to their destinations as quickly as possible. The better you are at dodging traffic and finding high-flying shortcuts, the more money you'll make. So get out there and earn some fat stacks.


Jetpack Joyride

The only thing better than flying around a test laboratory in a jet pack is doing it with one that fires guns to propel itself. Jet across levels and pick up as many coins as you can along the way. Pick up power-ups and unlock gadgets to add new and fun twists to the game. But beware, the facility's defense systems won't look kindly on your little joyride.

6 Android Games for Topping Your High Score

Hearthstone Blackrock Mountain Heroic Guide: Omnotron Defense System, Maloriak, Atramedes, Nefarian

Hearthstone: Heroes of Warcraft's Blackrock Mountain adventure concludes this week, as you explore the Hidden Lab. You can collect all of the new cards by finishing the Normal and Class challenges, but to really secure your bragging rights, you need to finish each boss on Heroic. The Heroic bosses get ratcheted up with outrageous difficulty spikes and unbalanced hero powers.

Fortunately for you, we've rigorously tested our decks and found how to take them all down. With a heavy dose of strategy and a little luck, you can earn the Heroic card back for beating every Heroic boss in Blackrock Mountain.

This wing pits you against the Omnotron Defense System, Maloriak, Atramedes, and Nefarian. As always, these strategies are formulated for their Heroic incarnations, but you should be able to handle the Normal bosses with the same strategies.

Omnotron Defense System

Normal: 2 Mana - Activate a Random Tron
Heroic: 2 Mana - Activate a Random Tron

The Omnotron Defense System can be tricky, because his power is so unpredictable. It will summon one of four mechanized "Trons," each with specialized abilities. He'll also play a well-rounded Mech deck, with lots of the cards from Goblins vs. Gnomes.

  • Arcanotron - 2/2 - Both players have Spell Damage +1
  • Toxitron - 4/4 - At the start of your turn deal 1 damage to all other minions
  • Electron - 6/6 - All spells cost (3) less
  • Magmatron - 8/8 - Whenever a player plays a card, deal 2 damage to them

Since the Trons are each so differentiated, your best bet is to have a strong Control-type deck that can deal with a wide array of situations. We had the best luck with Paladin, since cards like Equality, Consecration, and Aldor Peacekeeper are great for controlling the battlefield. Just make sure to deal with his threats as they come. You'll need to prioritize eliminating Magmatron, since it's powerful and hurts you for playing cards. On the bright side, though, his ability hurts your opponent as well, and Omnotron isn't very judicious with his cards while Magmatron is on the board. If you can keep from playing too many cards at once and nerf Magmatron with Aldor Peacekeeper, you could leave it on the board and let Omnotron stupidly ping itself for a ton of damage.

Recommended Class: Paladin
Recommended Cards: 
Aldor Peacekeeper, Big Game Hunter, Consecration

Maloriak

Normal: (Passive) Minions Attack and Health are swapped. 
Heroic: (Passive) Minions Attack and Health are swapped. Your minions have +2/+2.

Maloriak is easily the toughest boss of this set, which is funny considering how much his boss Nefarian mocks him for his stupidity. His standard difficulty is easy enough to deal with, but on Heroic the addition of 2/2 in stats for every minion he plays makes him a considerable threat. It's very difficult to gain and maintain board advantage with the odds stacked against you. 

Before we go into the how-to for beating him, we should establish how you almost certainly won't win. Maloriak has a spell that summons three 1/1s with Charge, and on Heroic they become 3/3. If he has this in his opening hand, he'll us his Coin to get it out the very first turn. If this happens, you should seriously consider conceding and starting over. It's just too difficult to recover from an immediate 9 damage, and so trying is likely a waste of time.

Your best chance against Maloriak is to take advantage of the one class and deck type that uses damage to your advantage: a Warlock, running the "Handlock" type. Make sure you include two Molten Giants, because you'll need them. You should also pack two Big Game Hunters, since his Sludge Belchers will become 7/5s. Ancient Watchers are a good, cheap way to put Taunts on the board, and they can be Shadowflamed once his board fills. You might also want to consider Mind Control Techs to bring his minions to your side. Even with everything going for you, though, the stars really have to align perfectly for this fight. Don't be surprised if you have to try it several times.

Recommended Class: Warlock
Recommended Cards: 
Shadowflame, Hellfire, Molten Giant

Atramedes

Normal: 0 Mana - Equip a Weapon that grows as your opponent plays cards.
Heroic: 0 Mana - Equip a Weapon that grows as your opponent plays cards.

Atramedes has a weapon that grows the more you play cards. In Normal Mode, you automatically start with three cheap ways to shatter his weapon, but on Heroic it's all up to you. This might sound very threatening, but he's actually not as difficult as it seems. Since his weapon ability is so overpowered, his minions are on the weaker side--even on Heroic Mode. As long as you can deal with his weapon ability, handling the minions should be cake.

So how do you take care of his weapon? Your best defense is Harrison Jones. His weapon has lots of charges, so you can get a lot of value out of breaking it. Acidic Swamp Oozes work just as well, of course, but you don't get the card draw benefit. You can only destroy his weapon so many times, though, so it also helps to pack plenty of taunts like Sludge Belchers. He'll almost always have to attack it himself, using his weapon, which will cost him a charge plus some of his life.

Just about any class works for this strategy, but Paladin comes recommended for its Legendary Taunt with Tirion Fordring, and the ability to add Divine Shields to other Taunted minions to cost Atramedes an extra weapon charge.

Recommended Class: Paladin
Recommended Cards: Harrison Jones, Acidic Swamp Ooze, Sludge Belcher

Nefarian

Normal: 2 Mana - Summon 2 2/1 Bone Constructs
Heroic: 2 Mana - Summon 2 4/2 Bone Constructs

It all comes down to this. Nefarian returns from his untimely demise last week, this time as a bone dragon with his own bone constructs. His power brings two powerful minions for a low cost. Once you shed his armor, he'll summon his sister Onyxia to attack you with her claws while he rains fire from above. Then, once Onyxia has been brought down, he'll destroy whatever minions you have on the board and go back to fighting you himself.

Sounds tough, doesn't it? Shockingly, it isn't. Since Nefarian follows such predictable phases of battle, it's very easy to set the pace of the match yourself and prepare for his threats, as long as you know when they're coming and prepare accordingly.

Spend the early part of the match establishing strong board control. Nefarian tends to overplay his hand, so he'll run out of cards quickly. At that point, you can just send out minions as necessary to deal with his minions.

You can avoid chipping off that last bit of armor until you're holding a Harrison Jones or Acidic Swamp Ooze. That way, as soon as he summons Onyxia, you can destroy her weapon and effectively neutralize her as a threat. He'll still ping you for some minor damage with his fireballs, but it's only 1-3 damage per turn. 

Wait to finish off Onyxia until you you have plenty of cards and the board is full of minions you don't mind losing. Minions that spawn others upon death, like the Shredders, will leave you with some board presence when Nefarian does his board-clear. If you really want to toy with him, wait until he has something on the board worth stealing, and finish Onyxia while you have a Sylvanis Windrunner on the board. His best minions will immediately become yours. At that point you should have established enough control that finishing him off is no sweat.

Once again, any Control-type deck is fine for this, but his Bone Constructs are especially vulnerable to Consecration and Shielded Minibots. So again, we'd recommend using Paladin.

Recommended Class: Paladin
Recommended Cards: 
Harrison Jones, Shielded Minibot, Consecration

Hearthstone Blackrock Mountain Heroic Guide: Omnotron Defense System, Maloriak, Atramedes, Nefarian

Early Access Spotlight: DiRT Rally

It's been a long while since Shacknews has issued an Early Access Spotlight, but today is as good a time as any to bring this feature back, albeit in a slightly different way. Today's Early Access Spotlight is going to be a video feature.

DiRT Rally hit Steam Early Access earlier this week and resident racing enthusiast Eric Shugg couldn't wait to get his hands on it. So watch as he breaks down the ins-and-outs of the newest entry in the DiRT series.

Among the items that Eric dives into is the new co-pilot feature, which acts as something of a replacement for the traditional mini-map. He also goes into the track design, the unfriendly "teeter-totter" moments, damage accumulation and its effect on performance, the game's physics, and more.

Check out Eric's full analysis in the video below. For more, be sure to subscribe to Shacknews on YouTube.


This evaluation is based on a digital PC copy provided by the publisher. Dirt Rally is available on Steam Early Access for $34.99.

Early Access Spotlight: DiRT Rally

Disney Infinity 3.0 with Star Wars: The Clone Wars leaked

It doesn't take a genius to know that at some point, Disney is going to roll its Star Wars franchise into its money monolith known as Disney Infinity. However, it looks like somebody spilled the beans a little bit early.

German retailer chain Saturn (via ex-CAG'er Wario64 on Twitter) has posted listings for Disney Infinity figures that explicitly show a Disney Infinity 3.0 starter set featuring figures from Star Wars: The Clone Wars. This includes figures with Anakin Skywalker and Ahsoka Tano, along with a few other bonuses. Since this listing is very likely to go down, an image has helpfully been saved below.

Platforms look to include Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Wii U. More details are expected in a more official capacity somewhere down the line, possibly as early as E3 or as late as this year's D23 Expo. Either way, it looks like the cat is out of the bag and Disney is likely going to Force Choke someone over this leak.

Disney Infinity 3.0 with Star Wars: The Clone Wars leaked

Wolfenstein: The Old Blood Trophies and Achievements Guide

Chances are many of you are as eagerly awaiting the next installment of the Wolfenstein series as I am. Scheduled for release this May, Wolfenstein: The Old Blood will shed more light on the time before The New Order. This prequel of sorts is quite a bit smaller than the base game, but everything is already pointing to it being DLC that is well worth its weight in gold. While we wait for the next part of the Wolfenstein story, let's take a quick look at every achievement you’ll be able to unlock when the new DLC drops, as well as the requirements you'll need to meet to unlock them.

The Achievements

Hero

Complete game on any difficulty.

Super Hero 

Complete game on I AM DEATH INCARNATE! (Or ÜBER).

Über hero

Complete game on ÜBER.

Die, Grösse, die!

Complete all nightmare levels.

German Alps nightmare

Complete the prologue nightmare.

Prison nightmare

Complete the nightmare in chapter 1.

Docks nightmare

Complete the nightmare in chapter 2.

Wolfenstein Keep nightmare

Complete the nightmare in chapter 3.

Escape! nightmare

Complete the nightmare in chapter 4.

Wulfburg nightmare

Complete the nightmare in chapter 5.

Ruins nightmare

Complete the nightmare in chapter 6.

Old town nightmare

Complete the nightmare in chapter 7.

Guten tag!

Complete the nightmare boss level.

Research centre combat master

Achieve gold medal for this challenge map.

Prison docks combat master

Achieve gold medal for this challenge map.

Keep foyer combat master

Achieve gold medal for this challenge map.

Cable car platform combat master

Achieve gold medal for this challenge map.

Caves combat master

Achieve gold medal for this challenge map.

Paderborn bridge combat master

Achieve gold medal for this challenge map.

Wulfburg square combat master

Achieve gold medal for this challenge map.

Workshop combat master

Achieve gold medal for this challenge map.

Bathhouse combat master

Achieve gold medal for this challenge map.

Graveyard combat master

Achieve gold medal for this challenge map.

Paperboy

Collect 5 letters.

Postman

Collect all letters.

All that glitters

Collect 8 gold items.

Glittering gold

Collect 16 gold items.

The ecstasy of gold

Collect 32 gold items.

Gold master

Collect 64 gold items.

Eagle Eye

Unlock the Eagle Eye perk.

Health upgrade I

Unlock the Health upgrade I perk.

Health upgrade II

Unlock the Health upgrade II perk.

Health upgrade III

Unlock the Health upgrade III perk.

Armor upgrade I

Unlock the Armor upgrade I perk.

Armor upgrade II

Unlock the Armor upgrade II perk.

Ammunition upgrade

Unlock the Ammunition upgrade perk.

Grenade belt

Unlock the Grenade belt perk.

Vampire

Unlock the Vampire perk.

Kampfpistole ammo storage upgrade

Unlock the Kampfpistole ammo storage upgrade perk.

Schockhammer clip upgrade

Unlock the Schockhammer clip upgrade perk.

Bombenschuss clip upgrade

Unlock the Bombenschuss clip upgrade perk.

Carry heavy machinegun

Unlock the Carry heavy machinegun perk.

Reload mash

Unlock the Reload mash perk.

Quick turn

Unlock the Quick turn perk.

Tough Skin

Unlock the Tough Skin perk.

 Quick Note: There are still 5 unknown achievements, so we’ll just have to wait and see what they are.


Make Sure Your System Can Run It

Minimum specifications:

CPU: Intel Core i5-2500 or AMD FX-8320

RAM: 4GB

Video: Nvidia GeForce GTX 560 or AMD Radeon 6870 with 1GB VRAM

Recommended spec:

CPU: Intel Core i7 or AMD FX-8350

RAM: 8GB

Video: Nvidia GeForce GTX 660 or AMD Radeon R9 280 with 3GB VRAM

Wolfenstein: The Old Blood Trophies and Achievements Guide

Guild Wars 2: Heart of Thorns introduces Chromancer specialization

One of the features set to come alongside the upcoming Guild Wars 2: Heart of Thorns expansion is some cool new abilities for the game's existing classes. These elite abilities are called specializations and ArenaNet is debuting the first one today for the game's mesmer. With the aid of time magic, the mesmer will now become the mighty chromancer.

"One of the core themes of the chronomancer is duality," ArenaNet's Robert Gee explains on the Guild Wars 2 blog. "Past versus future and fast versus slow are key themes you’ll see throughout the chronomancer’s skill set. Many skills affect both enemies and allies, reflecting the chronomancer’s ability to steal a chunk of time and use it for their own purposes."

The chroamancer mesmer will have abilities that include alacrity, which speeds up skill recharges. This will work in conjunction with the mesmer's illusions and can even be shared with them. As for weaponry, the chromancer will receive the off-hand shield, which allows use of skills like Tides of Time. This attack can absorb projectiles and freeze enemies in time, offering a boomerang effect that can dish out damage twice. That's not the only skill that can be applied to illusions, though.

When the chronomancer activates Continuum Split, they sacrifice all of their illusions to split themselves off from the normal flow of time for a duration that scales with the number of illusions shattered," Gee explains. "When this duration is over, or when the mesmer activates the follow-up skill Continuum Shift, they revert back to the location where the skill was first activated. Here's where things get fun. Shifting back to the original timeline reverts the chronomancer's health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated. This skill essentially gives the chronomancer a reset button and allows for tricks such as casting any skill twice, avoiding a killing blow, or simply tactically repositioning yourself."

For more on the chromancer abilities, check out the video below.

Guild Wars 2: Heart of Thorns introduces Chromancer specialization

Shacknews Showcase 03: Jebadie

It's time for another episode of Shacknews Showcase with Joe Tirado and Andrew Zucosky and this week's episode has thrills, chills, and a lot of big-time Hollywood actors! (Disclaimer: Some big-time Hollywood actors may have been impersonated.) It's all a part of Joe's blockbuster cinematic trailer for their movie masterpiece... as created in Grand Theft Auto V.

This week's episode also features Andrew and Joe hitting the road to check out Guitar Hero Live, along with a look back at this week's 8-Bit Cuisine, and more of our Chatty community's best questions.

Check out this week's full episode below. For more, be sure to subscribe to Shacknews on YouTube.

Shacknews Showcase 03: Jebadie

Shacknews Showcase 03: Jebadie

It's time for another episode of Shacknews Showcase with Joe Tirado and Andrew Zucosky and this week's episode has thrills, chills, and a lot of big-time Hollywood actors! (Disclaimer: Some big-time Hollywood actors may have been impersonated.) It's all a part of Joe's blockbuster cinematic trailer for their movie masterpiece... as created in Grand Theft Auto V.

This week's episode also features Andrew and Joe hitting the road to check out Guitar Hero Live, along with a look back at this week's 8-Bit Cuisine, and more of our Chatty community's best questions.

Check out this week's full episode below. For more, be sure to subscribe to Shacknews on YouTube.

Shacknews Showcase 03: Jebadie

Under the Radar - Four games you may have missed in April

The month of April is coming to a close and while Shacknews covers a wide spectrum of video games across PC, consoles, and even mobile devices, there are some games that inevitably fall under the radar. Today, Shacknews is spotlighting a handful of games from this month that did not receive a proper review. These are not full reviews or recommendations, but rather a handful of noteworthy releases that have simply slipped notice.

I Am Bread

This ranks up there among the games I most regret not giving my full attention. I Am Bread is one of the most off-the-wall concepts for a video game I've seen in years. Take a piece of bread and become toast. Yet Bossa Studios made this concept easy to pick up with an intuitive physics-based movement scheme and tossed in some variety to help keep gameplay (as well as your bread) fresh.

I Am Bread was on Steam Early Access for several months, with Bossa Studios releasing the finalized version a few weeks ago. Along with it came some new features, like a tutorial, revamped game modes, and an end-game scenario that finally allows players to become the toast they so desperately set out to become. It had a bit of a rough start, but Bossa has issued a performance patch and is looking to continue supporting the game for months to come.


Paperbound

Alright, this is kind of a cheat. Paperbound technically came out on March 31, just hours after the last Under the Radar feature was posted. That doesn't make Paperbound any less deserving of mention, with its addictive multiplayer formula and its distinctly different visual design.

Paperbound sees players go at it on a 2D papercraft plane, where players run along the ground and the ceiling with the ability to turn gravity on and off. Think of it like the control scheme for VVVVVV. The idea is to slice opponents to ribbons, using either a melee attack or by chucking your weapon forward. It's a manic, fast-paced affair and one that'll offer plenty of opportunities for laughs. The only major downside is that there's no online multiplayer, so be sure to grab your friends for some local battles on either PC or PlayStation 4.


Dungeons 2

It's been a long time since there's been a good Dungeon Keeper game. (And not... whatever this was.) Kalypso and Realmforge Studios may very well have the next best thing on their hands with Dungeons 2.

This game makes the jump between strategy game and dungeon management, tasking players with building an impenetrable dungeon and laying out units of minions across its many halls. While minions can fend for themselves, there's also an option to take direct control and take the fight to those heroes personally. Dungeon Lords can even put their own skills to test against others in multiplayer. It may not quite bear the Dungeon Keeper name, but this looks to come pretty darn close.


Kerbal Space Program

Cheating again? Yes and no. Yes, this is a game that the Shacknews staff took for granted, seen largely as a game in a perpetual state of Early Access. However, it definitely wasn't overlooked by our Chatty community, who literally counted down to the game's official launch date.

Kerbal Space Program is a rarity in games, one that faithfully simulates the idea of space travel and what it means to organize a space expedition. Over the course of the last year and change, Squad and the game's loyal community refined the game and added enough mods to make it one of the most unique experiences in games. The final 1.0 release added even more to the game, like an overhauled aerodynamics system, new fairings, and resource mining to give space travel an additional goal.

It's been a long journey for Squad and fans of the game couldn't be happier. It's definitely one of the more unsung releases of the week across the gaming media landscape, but this is a game that should not be missed by any space travel enthusiasts.


Any other games we missed over the month of April. Let us know your unsung favorites over the past month and join the conversation in the comments.

Under the Radar - Four games you may have missed in April

Opinion: Will HoloLens End the Console Era?

Yesterday's Microsoft Build conference keynote gave audiences a fresh look at the HoloLens, an augmented reality headset and wearable computer that projects digital 3D objects atop the real world. The augmented reality demonstration included a wonderfully animated weather widget, which looked like a small beach captured inside an invisible bowl, complete with water lapping on its shore. That was followed by bringing up a video player, projected onto a nearby wall, which could be resized and set to follow the user wherever s/he goes.

Although the device isn't available yet, and there are still a list of important unanswered questions (such as price, battery life, comfort, etc.), the possible applications for a head mounted computer seem endless. It could spell doom for decorative furniture, and possibly large screen TVs, since you can theoretically download and project anything you want in your own custom world. At the very least, frustrated Amiibo hunters can get a break by using the HoloLens to add virtual stand-in figures to their collection until they can obtain the real thing. But there is a more substantial piece of hardware that might be rendered obsolete should the HoloLens take off: video game consoles.

From a reductionist standpoint, a video game console like the Xbox One and PlayStation 4 is essentially a computer with a powerful video card, dedicated to the task of providing entertainment, especially (but not limited to) video games. Being that the HoloLens is a wearable computer that can project multiple 3D objects onto the real world, including a room sized rendering of Mars' surface, an interactive animated robot, and a living room Minecraft miniverse, its graphical capabilities aren't in question. HoloLens video games are inevitable, and many existing franchises could be brought over to the augmented reality experience. The main limitations will be the device's local memory storage and battery life, both of which may be overcome with time and engineering solutions.

In the meantime, a question will grow increasingly prominent. How will large, stationary, consoles systems that can only be played on one screen at a time fit in a future where everyone is wearing an individualized computing device? Are they destined to become antiquated devices, useful for little more than playing old games from a past era? Mobile devices like tablets more or less gutted desktop computer and notebook sales when they flooded into the market, but even phones and tablets aren't out an on all the time, nor do they change reality the way HoloLens does. Many video games pride themselves on their sense of immersion, and even though it's second to full-on virtual reality, HoloLens provides a unique way for players to see an interact with their entertainment. Sony's Project Morpheus may offer up some worthy competition, but it is still a virtual reality headset that must be tethered to PS4, where the experience begins and ends. HoloLens has a significant advantage in that its experience can be taken practically anywhere, and interacting with it won't necessarily disconnect you from the real world.

Then again, there's no bigger resource drain than video games. Whatever the HoloLens' battery life is, it's likely to be cut far shorter when interacting with fast-paced video games. Whatever people imagine the future of HoloLens to be, I doubt the optimal vision includes being forced to be sit on a couch while your headset is plugged into the wall. It is this factor that might keep high-end gaming PCs and the Xbox One, both driven by Windows and Microsoft, which are intended to become closer relatives when Windows 10 brings a more unified experience. Players can already stream many games from a powerful computer to a less powerful one using Steam In-Home Streaming. Xbox One games can be streamed to a PC running Windows 10, including (presumably) HoloLens. This method will take the processing strain off the HoloLens, thereby conserving its battery.

While playing streamed games in a holographic window might not seem like the ideal way to use the HoloLens, I argue that there is potential that extends much further than a flat screen TV. Firstly, there would be less of an up-front investment. Instead of spending hundreds of dollars on a large screen television and audio system, you could resize the screen to your liking. Have enough room for a 100-inch projection? Go for it. Speakers are already built in to the HoloLens, so you don't have to worry about audio. Even if those tiny speakers prove to be insufficient, there will almost certainly be plenty of wireless solutions.

Furthermore, you won't need an actual second screen to have a second screen experience. You could have an interactive HoloLens app running concurrently with the game. Augmented reality objects could appear in your room, adding to the immersion. Perhaps your room could be decorated with whatever environment you're playing in, whether it be a jungle, underwater, or on an alien world. However, streaming would still be a temporary measure to keep gaming consoles relevant until HoloLens technology improves enough to play games independently, or until holographic augmented reality gaming becomes more preferable to flat screen gaming.

There's still a lot for HoloLens to prove before it has a chance of being picked up on a large scale. But if it does take off, its rise could mark the decline of other devices, much like how tablets overtook desktop computers. For Microsoft, its mass adoption would mean either a success, big success, or huge success, since rising tides lift all Windows 10 boats. The HoloLens is a Windows 10 PC, so if games move to it, PC gaming adapts and survives on Microsoft's turf. Being able to stream high-end games from an Xbox One could also increase its sales further, leading to the a fully unified Microsoft world. Sony could decide to compete by releasing a Windows 10 app that allows streaming from a PS4, similar to what's on Xperia devices, but that seems unlikely. Even if it does happen, Microsoft still ultimately wins. So it seems HoloLens has the potential to augment reality in more ways that projecting virtual robots.

Opinion: Will HoloLens End the Console Era?

How a Hearthstone: Heroes of Warcraft Card is Made

Hearthstone: Heroes of Warcraft is finishing its second adventure-based expansion, Blackrock Mountain today. It adds 31 cards in all--but just what goes into designing a card? With some special access from Blizzard and insights from designers Ben Brode and Mike Donais, we're examining the process of designing a card from start to finish by taking an up-close and inside look at one of the new cards in the BRM set: Blackwing Technician. 

Blackwing Technician is bound to be a staple in new dragon-centered decks. As a 2/4 for 3 mana, it enjoys healthy vanilla stats for the cost. But, if you're holding a dragon in your hand, it gets a +1/+1 boost. Such a mechanic might appear simple as a finished product, but as Blizzard's internal documentation shows, it took a lot of revision and iteration to get to this point. In fact, Team 5 tested ten different versions of the Blackwing Technician, many of which sported wildly different stats and abilities. 

The Mech-Dragon Hybrid

The very first Blackwing Technician had the same vanilla stats and mana cost, but a very different ability. Instead of the holding mechanic, it gained +2/+2 every time you drew a Mech or Dragon. So, simply by filling your deck with the two tribal types, you could make it a 4/6, then a 6/8, and so on. Similar to its final ability, this gave your opponent some information about your hand, but not much. It also played well within the lore, letting the Blackwing Tech enjoy benefits from two different tribes that both made sense.

"It started as a top-down design and became a bottom-up design during development," Brode told Shacknews. "At first, I was thinking it would be cool to have a card that carried on the mech theme from Goblins vs Gnomes. The Blackwing Technician was this cross between the dragon world of Nefarian and the mechanical thing from Goblins vs Gnomes. So the very first designs we had was exploring a mech and dragon theme together, because I had a design goal: this guy does both things."

Ultimately, though, Team 5 decided this ability was far too powerful. Plus, Brode said, Adventures are best when they're narrowly focused, and support for various deck types is better reserved for full expansions.

The team nerfed the ability to +1/+1, but even that was met with some harsh feedback. Players didn't like the dual tribal, because it made deck-building more confusing. The card text was also unclear as to whether her ability triggered only while in play, or if in your hand--similar to Bolvar Fordragon from the Goblins vs. Gnomes expansion.

Seeing What Sticks

At that point, Blizzard designers began rapid, almost scattershot iteration. One designer suggested six different abilities:

  • At the end of your turn, restore 3 Health to your Dragons.
  • At the end of your turn, give a random friendly Dragon +2 Attack.
  • Deathrattle: Gain a Mana Crystal.
  • At the end of your turn, reduce the mana cost of a Dragon in your hand by (1).
  • At the end of your turn, give a friendly Dragon Windfury, Taunt, Divine Shield, or
  • Stealth. (at random)
  • Battlecry: Reveal a random Dragon from your hand. Gain life equal to its Cost

This kind of rapid iteration is the usual for Team 5 near the beginning of the process--Brode noted that during the Alpha, they had four or five keywords that were ultimately stripped from the final game. Still, none of these solutions felt quite right. They needed a design goal, and they wanted to make a card that would encourage the player to fill their deck with the larger dragons. They wanted dragon decks to feel different than Murlock and Mech decks, which are often low- or mid-range. Dragon decks should feel big and powerful, and so they should reward deck-building that rewards 9-drops like Alexstraza and Ysera.

"The initial goal that we were going for was trying to find ways to make dragons feel different than mechs, or murlocs. And I think for me the difference, what makes a dragon deck feel like a dragon deck, is the mana cost," Brode said. "A murloc deck tops out pretty low, but in a dragon deck you want to play 9-cost dragons. It feels 'dragon-y.' So ways to let you have big-cost minions in your deck, without having to wait until turn 9 to see the benefits of them, is what we were exploring."

So what would encourage a player to do that? The next solution was a very specific Battlecry: "If you have a Legendary Dragon, Gain 5 Armor." This new design very explicitly pushed players toward the beefier dragons, but now it felt too designed. It was pushing players hard in one direction instead of being elegant and flexible. The two talk a lot about cards feeling too "designer-y," their term for when a card pushes the player in a direction that's too specific. Brode says those solutions are "inelegant," so they need to make sure cards are flexible and subtle.

Druids and Dragons

At this point, Blackwing Technician underwent its biggest, and likely strangest, iteration. The addition of an Armor-based ability didn't feel like it lent itself to a Neutral minion, so the team started looking into classes with armor traits. Warrior may have been the obvious choice, but Team 5 leaned instead toward Druids. This version was a 4 mana 2/2 minion, with its own unique Battlecry: "Gain Armor equal to the Cost of a random dragon in your hand." In other words, if you're holding Deathwing, you could get 10 Armor instantly. 

"We talked about counting the cost of the dragon in your hand so we would encourage you to play big dragons," Donais said. "So okay, we want to get to the number nine. What could we do with the number nine? We could deal damage, we could heal, or we could gain armor. Dealing damage was a little too crazy, so we discussed more armor or healing. We wanted these cards to be the things you played early on to keep you alive until you played your big dragons. We decided to go with armor, so we had to go with Warrior, Paladin, Druid--those are the classes that gain armor in World of Warcraft. The idea was that, hey, druids and dragons kind of work together in World of Warcraft." 

The feedback, again, was not positive. The idea of a "technician" didn't make much sense for a Druid, and the Armor ability made it feel out of place. Blackwing Technician was still in limbo. Donais said they were all over the place, and lacking cohesion, so he set about solving the problem.

Inspiration Strikes

"I played a bunch with the new dragon cards and thought about them some," Donais said to the team in an e-mail at the time. "Some of them are working out ok, but some are more complex/wordy than I would like." He proposed a new card, nicknamed Dragonkin, that would gain +1/+1 if the player was holding a dragon. It was only a 1/4, but the idea was the same as the finished Blackwing Technician. "This mechanic is simpler than some of the others and cleaner/less words. Let me know what you think, we can also iterate on the exact designs, these are mostly to show the concept."

And so the Blackwing Tech went back to a Neutral minion, kept its original stats with the new proposed Dragonkin mechanic, and went out into live testing. The response was immediately positive. The team found it gave the card a strong sense of fantasy, and encouraged building a dragon deck. Not only that, but it added a new wrinkle to play, by warning your opponent about dragons. 

This also fulfilled their desire to make it clean, simple, and subtle. Donais explained that costing the minion at 3 mana means you'll probably want at least a couple four- or five-cost dragons in your hand. Since there are only a few of those, you'll probably want a few more of the higher-cost dragons that the team wanted to encourage.

Meanwhile, the holding mechanic has gotten further iteration in the Adventure itself. The boss dragon Chromaggus gives the player harmful cards, making the player choose between spending mana to get rid of them, or taking the bad effect. Brode says the jury is still out for him on that particular use of the holding mechanic, but he's open to exploring it. Donais sees holding as a doorway to a completely different element.

"One of the things we learned from Voidcaller is that cards in hand are a good opportunity to bluff," he said. "We've seen that in tournaments, people will just not kill it. They'll let it hit them a bunch of times when they could have killed it, because of what might be in your hand: Malganis, Jaraxxas, Doomguard. You're glad it's just a 3/4 instead of some bigger demon. Bluffing is something I want to encourage more in our games." 


For more on Blackrock Mountain check out our Heroic Guides, along with our review of all 31 cards from the new Adventure.

How a Hearthstone: Heroes of Warcraft Card is Made

Puzzles & Dragons: Super Mario Edition demo hits the 3DS eShop today

Puzzles & Dragons isn't exactly a traditional "match-3" puzzle game. There are several mechanics that make it stand out from something Bejeweled or even the more recent Pokemon Shuffle. Given that there are some things about it that take some getting used to, Nintendo is offering up a demo to half of their upcoming Puzzles & Dragons compilation package.

Puzzles & Dragons: Super Mario Bros. Edition has a demo out on the 3DS eShop right now. The idea in this game is to take the traditional Super Mario Bros. formula of overworld maps and individual stages and apply it towards a matching puzzle game. Players form parties of five and combat legions of Bowser's baddies, prior to facing the King Koopa himself.

The demo is available on the Nintendo eShop. The full Puzzles & Dragons Z/Puzzles & Dragons Super Mario Bros. Edition two-pack is set to arrive on May 22. For more about the package, check out our recent preview.

Puzzles & Dragons: Super Mario Edition demo hits the 3DS eShop today

Dead Island 2 delayed to 2016 for developmental reasons

Deep Silver has announced it has delayed Dead Island 2 to a 2016 release, according to its official Twitter account.

“We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level,” Deep Silver says. “We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.”

More development time appears to be the primary reason for the delay which Deep Silver says they’ll have more info to share at a later date. “We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result," Deep Silver wrote.

Deep Silver has been on a delay spree over the past few months as the publisher delayed Mighty No. 9 and Homefront: The Revolution, although they did at least push up the release of Saints Row: Gat Out of Hell, which performed pretty well according to our review. In the post Assassin’s Creed Unity world, we can’t blame any publisher for wanting their games to have as much time being developed as possible. In the meantime, you could always sratch your zombie-killing itch with Dying Light.

Dead Island 2 delayed to 2016 for developmental reasons

Valve gives game developers power to issue Steam bans

Valve has been handing out Steam bans for years now, but the company has revealed it will now allow game developers to hand out bans with Valve enforcing their request.

The Steam Community describes what a developer-based game ban will entail. “In order to ensure the best possible online multiplayer experience, Valve allows developers to implement their own systems that detect and permanently ban any disruptive players, such as those using cheats,” the page says.

Valve wants no part of a Steam user’s rage as it states “the game developer is solely responsible for the decision to apply a game ban. Valve only enforces the game ban as instructed by the game developer.” In other words, a Steam user is going to have to bug the game developer that requested said ban, although if they probably have a good reason why that particular player should no longer play their game.

We have always felt cheaters should never prosper, so passing the buck to game developers could turn out to be a good thing as they will most likely be more on top of its community and its trouble makers. There are some games whose online multiplayer modes are completely unplayable due to cheaters, so having the game developers instructing Valve to do away with them will hopefully finally level the playing ground.

Valve gives game developers power to issue Steam bans

Destiny House of Wolves DLC includes end-game PvP mode and more

With the upcoming launch of Destiny’s House of Wolves expansion, Bungie has revealed some new information to help whet Guardians’ appetites for serious PvP combat.

Bungie revealed the Trials of Osiris, a new end-game PvP activity that will run on a weekly basis from Friday to Tuesday with just one map available at a time. Trials of Osiris will be based on a new 3v3 mode called Elimination, which will have two teams face off in a team deathmatch game mode where Guardians can revive their fallen comrades.

To enter the Trials of Osiris, Guardians will need to gain access to the Trials Passage. The item can be obtained by accepting quests from NPCs located on the Reef with subsequent Trials of Passage costing 100 Glimmer each. The item is more than just a ticket for Guardians to access the Trials of Osiris as it’s also able to keep track of your wins and losses. If you lose three times, you’ll need to turn it in and you can only receive rewards based on how many wins you’ve accumulated with it.

Here’s a list of the rewards you’ll be able to choose from and their requirements:

  • Two to three wins -- A blue package that can contain Motes of Light, Passage Coins, and other items
  • Five wins -- Ability to purchase the weekly armor
  • Six wins -- A legendary package
  • Seven wins -- Ability to purchase the weekly weapon
  • Eight wins -- Ability to buy a legendary package (Bungie did not disclose the packages rewards, but they did mention that it will not contain Exotics or Trials of Osiris armor)

Bungie also detailed some of the new Crucible maps that will be available in the House of Wolves expansion. The maps range from small- to medium-sized maps with no access to vehicles. Both the Xbox One and PlayStation 4 will receive the Thieves Den, Widow’s Court, and Black Shield Crucible maps, while Time Keeper will only be available on PlayStation platforms. Bungie plans on increasing the rewards Guardians receive for participating in Crucible:

  • Earn double Marks
  • Earn double reputation
  • Increased number of Engrams rewarded after each match
  • Completing the daily Crucible missions will net you a reward pack containing Motes of Light, Passage Coins, or other items

Destiny’s House of Wolves expansion will be released on May 19, although Bungie has scheduled one last livestream for it on May 6 that will go detail PvE activities. With the lack of a new raid, we’re curious to see how exactly Bungie makes up for it with other PvE activities.

Destiny House of Wolves DLC includes end-game PvP mode and more

Galaga: Tekken 20th Anniversary Edition free on iOS and Android

mercredi 29 avril 2015

We have a winner for "Most Bizarre Mashup of 2015." Other entrants need not apply. We definitely have a winner, because Bandai Namco has issued... wait for it... Galaga: Tekken 20th Anniversary Edition!

Perhaps this needs some explanation. Whereas the classic Galaga would see players playing with pixelated starships and blasting outer space baddies, this iteration of the arcade classic sees players taking to outer space with the characters from the Tekken fighting game series. The main principles are the same, with the idea to shoot at enemies like mad, only instead of space vessels, you're shooting with Tekken characters and shooting at other Tekken characters. That includes Bob, Ganryu, Jack, Xiaoyu, Panda, Alisa, and even King and a squadron of evil wrestlers.

It's one of those things that probably needs to be seen to comprehend. Good thing the game is free right now on the iOS App Store and Google Play stores.

Galaga: Tekken 20th Anniversary Edition free on iOS and Android

Shack Reels: Shack's Arcade Corner: Time Crisis

This week on the Shack Arcade corner, Greg goes under time pressure with Time Crisis.

Shack Reels: Shack's Arcade Corner: Time Crisis

Co-Optimized: Magicka

Magicka: Wizard Wars, a free-to-play game where wizards throw devastating spells at each other in arena battle, came out of beta this week. It's hard to believe that this humorous game, given its competitive nature, started off as a cooperative game. Let's take a look back at how this spell-weaving action role-playing game went from a wizard party to full on wizard warfare.

Originally released in 2011, Magicka is the debut game from indie developer Arrowhead Game Studios, which would later go on to make other cooperative games with a competitive twist, the most recent being Gauntlet and Helldivers. It has been quite a while since it initially released, the game received a number of regular content updates which expanded its world, and it is supported by timeless gameplay.

In Magicka, up to four players assume the roles of robed wizards of various colors. Together, they adventure through a world that makes fun of traditional fantasy tropes using plenty of splatterfest humor. These include a vampire named Vlad who is in denial about his vampirism, and scene openers like a medieval skier that completes a course just to be eaten by a Yeti.

4-player cooperative role-playing games aren't necessarily anything new, as Diablo players can attest, Magicka has a very unique approach, starting with its fantastically innovative and complicated spellcasting system. Although wizards can equip themselves with staves that grant various attacks, including Mjolner (Thor's hammer) and the M60 (a heavy machine gun), the true draw is in casting spells. In order to become a master wizard, you have to first become a master typist. 

Casting a spell initially seems straightforward. Players access 10 different elements, which include both straightforward parts like fire, water and electricity alongside forms like shield and arcane (essentially a laser beam). Each element is assigned its own key, and combining them leads to different effects. For example, combining water and fire creates steam. Earth can be used with wind to create a projectile, or it can be used with shield for a barrier.

So far, so good. But things get complicated when you try to cast more complicated spells. Inputting elements in the wrong order will cause the spell to fail. It can also be tough for right-handed players to keep track of their left handed keystrokes when there's a giant monster chasing after them. If you own a keyboard with built-in macro functions, Magicka will make great use of it. The game has gamepad support, but it might actually make the controls more complicated. Fortunately (or unfortunately, as the case may be), you've got friends to cover you.

Wizards can individually cast spells and combine them to greater effect. When a player fires an arcane beam, others can join in with their own. Multiple beams can be brought together to create a more powerful one, like in Ghost Busters. However, like in the movie, there is a slight possibility of having your face melted off.

As part of the game's prankster mentality, friendly fire can never be turned off. So, flinging a fireball is just as likely to wipe out your own team as it is to blow up that enemy monster. Similarly, a wizard's beam deflecting shield can be used as a clever weapon, or it might reset your workplace accident counter. This brand of team killing, both accidental or purposeful, can be seen in recent games like Helldivers. On the bright side, there's no major death penalty, apart from dropping that staff you were carrying. Surviving players can summon teammates back from the dead.

While Magicka began as a fully cooperative game, it wasn't a very long leap to transform the friendly fire feature into a full-blown competitive mode. Later game updates added arenas where combative wizards could test their spell typing skills against each other. However, the game never abandoned its cooperative nature. Several add-on campaigns released, expanding on the world of Magicka and its motley collection of characters.

If you've already played through Magicka and all its expansions, worry not. An all-new adventure is right around the corner, as Magicka 2 is set to release on May 26th.


There's nothing like the thrill of competitive multiplayer, but sometimes it's better to kick back and play alongside your friends and family instead of against them. With Co-Optimized, we highlight and discuss games that are best played together.

Co-Optimized: Magicka

Why Can't We Be Friends? Looking Back at Mortal Kombat's Friendships

Mortal Kombat X has been out for a couple of weeks and players have been finding new and disgusting ways to maim their opponents. It's a testament to NetherRealm's ongoing creativity, with the newest installment of the series showing just how far Fatalities have progressed. In fact, Mortal Kombat's finisher game has never been stronger. Fatalities take advantage of the next generation of hardware, allowing for more visceral tactics and evocative imagery. Meanwhile, secondary Brutalities add a slightly different twist to finishing off opponents, bypassing the "Finish Him!" phase entirely by simply completing the proper conditions at the end of the deciding round.

The new generation of players are mainly familiar with the most violent of Mortal Kombat finishers. But once upon a time, there was a different way to finish off opponents. It was much more non-violent, it was much more light-hearted, and it was... friendlier. Mortal Kombat II and Mortal Kombat 3 players will remember... the Friendship.

The Seeds of Friendship

How in Outworld did Friendships get started? The story goes back to the origins of Mortal Kombat itself, a game that was lauded for its innovations by the gaming audience, but absolutely loathed by parents. Gaming was still widely considered a kids activity, so the idea of over-the-top violence was largely foreign in the early 90s. Mortal Kombat was met with protests, outcry, and would lead to the creation of the ESRB rating system. Greg Burke actually does a good job of explaining this in a recent Shack's Arcade Corner for the original Mortal Kombat.

Naturally, that didn't deter any of the Mortal Kombat developers, as they came back in Mortal Kombat II with even gorier finishers. But partly as a tongue-in-cheek response to the parental outcry (and also partly for laughs), the former Midway Games had some new finishers in mind. Babalities would turn the opponent into a harmless baby, while Friendships would introduce completely non-lethal finishers that would serve as an alternative to the bloody Fatalities.

Friends Forever

With over 20 years of retrospect in mind, Mortal Kombat II's Friendships were an amazingly absurd addition to one of the most violent games of the early 90s. As one might imagine, many of the Friendships were on the silly side and had little, if anything, to do with the actual characters. Liu Kang would dance to a disco ball, Kitana would hold up the birthday cake, the game's many ninjas would hock dolls of themselves, and all of it would be done to whimsically wacky music. While Midway arguably meant for this to be in jest, it actually provided a nice break from the heaviness of the game's violence. Some of the Friendships were even on par with Fatalities, with Raiden's 'Kidd Thunder' Friendship standing as one of the game's cooler finishers.

With the Mortal Kombat 3 generation, Midway went even farther in on the craziness. The music got even wackier and the humor level was amplified with even more nonsensical Friendships. Cyrax danced the Charleston, Jax jumped rope, the ninjas had terrifying Jack-in-the-boxes, Nightwolf turned into Raiden... for some reason, and Shang Tsung turned into a... bouncing... metal thingy. The Friendships got downright bizarre and they were all the richer for it. Again, they provided an escape from the wanton violence that filled the game and helped keep players from getting overly saturated with gore.

The other thing to remember about Friendships was that there were certain conditions that had to be completed before players could perform them. Rounds had to be completed with kicks or without blocking, meaning opponents had to lose especially hard to be at the receiving of Friendships or Babalities. Performing these non-violent finishers brought along their own unique badge of honor, even without tearing the opponent into a dozen pieces.

Valuing Old Friendships

If there's a minor criticism I could lob at Mortal Kombat X, it's that the action sometimes takes itself too seriously. It's not just in the serious tone of the Story Mode, but it's in the action, as a whole. Kombatants tend to take themselves and the matches extremely seriously, which isn't a negative in itself. But it's easy to get lost in nostalgia and miss the days of Mortal Kombat II and Mortal Kombat 3 when Midway would sprinkle in just as many silly gags into its games, from Babalities to something as simple as Dan Forden shouting "Toasty!" after an uppercut. But nothing indicated a lighter side to Mortal Kombat quite like Friendship.

But is there room in today's Mortal Kombat games for something like Friendships? The 2011 Mortal Kombat reboot was able to toss in new Babalities to great effect, adding in new bits of humor to what was once a straightforward (and frankly, somewhat dull) finisher. Given the advances that next-generation hardware has allowed Mortal Kombat to make in the Fatality department, there's still hope that Friendships may one day receive the same treatment. Imagine something over-the-top ridiculous like Kung Jin shooting an apple off an opponent's head, Ferra/Torr offering a high five, or Kenshi carving a wooden heart with his sword -- something that wouldn't have been possible decades ago, but now able to happen with the aid of next-gen hardware.

Sometimes, it's still nice to to mix up the wanton, over-the-top gore with some wholesome fun. Maybe Friendships will make a return someday. In the meantime, it's still nice to look back at the old-school Mortal Kombat games and remember the times when an autographed photo was just as effective a finisher as a decapitating uppercut.

Why Can't We Be Friends? Looking Back at Mortal Kombat's Friendships

Endless Legend expands today with 'Guardians'

There's still much more story to be told in Endless Legend and Amplitude Studios is ready to begin the game's next big step. The 4X fantasy-strategy game is getting its first major expansion today in the form of Guardians, which adds a significant amount of new content.

Guardians will add five new Elemental Guardian units, comprised of massive late-game units that can be used by any faction. Players will also get new building units, including five legendary buildings unlocked by achieving Legendary Deeds and ten unique buildings that will offer up special benefits. New co-op and competitive quests will also be available, as well as new global events.

The Endless Legend: Guardians expansion is available now on Steam for $9.99. For more, check out the trailer and the behind-the-scenes video below.

Endless Legend expands today with 'Guardians'

Guacamelee! and other indies headline PlayStation Plus free games for May

As April comes to a close, Sony has revealed which games will be rotated in as part of its monthly PlayStation Plus freebies for the month of May. The lineup this time around is indie-riffic.

The PlayStation Plus lineup for May is headlined by the lucha libre beat-em-up Guacamelee: Super Turbo Championship Edition for PlayStation 4. PS4 owners can also pick up the first-person puzzler Ether One. Then it's a threesome of Cross-Buy titles, with The Unfinished Swan, Race the Sun, and Hohokum all available for PS4, PS3, and Vita. Finally, Vita owners can grab the oddball puzzler Murasaki Baby.

The latest round of free games for PlayStation Plus will be rotated in on Cinco de Mayo, appropriate given that Drinkbox's lucha brawler is at the top of the list.

Guacamelee! and other indies headline PlayStation Plus free games for May

Xbox gets Mafia 2, F1 2013, and CastleStorm for free in May

Microsoft has announced what free games Xbox Live Gold members will receive as part of the Games with Gold program for May.

Xbox One owners will be able to receive a free copy of CastleStorm: Definitive Edition next month, and those who didn’t pick up Pool Nation FX in April will have another month to do so as it’s being offered as a free download in May. Xbox 360 owners will be able to download Mafia II for free starting on May 1 through May 15 and F1 2013 between May 16 through May 31.

Even though Microsoft has normally made one game available on the Xbox One, we hope carrying over a previous month’s selection into the following month doesn’t become a regular thing. Instead of extending previously free games, they should be putting more effort into offering more games people might actually want to play.

As for the Xbox 360 lineup, Mafia II was a good game at the time, but with open-world games evolving a great deal since then, both in terms of graphics and content, it may show its age considering it was released five years ago.

Xbox gets Mafia 2, F1 2013, and CastleStorm for free in May

Newegg celebrates GameCrate's one-year anniversary with major site update

Newegg has been dabbling in the video game world for quite some time, but the e-retailer has taken a major step forward today by launching a major update to their editorial site, GameCrate. Today marks the site's one-year anniversary and Newegg is celebrating by giving their sit a noticeable facelift.

GameCrate's newer features include a revamped video section and a streamlined front page for recent stories, as well as a re-designed calendar to help point to new game releases. The site is striving for editorial coverage and reviews of new games, hardware, and products, as well as live eSports coverage and original content.

For a look at the fruit of Newegg's efforts, visit GameCrate.

Newegg celebrates GameCrate's one-year anniversary with major site update

Adventure Time comes to LittleBigPlanet 3 today

LittleBigPlanet 3 will be traveling to the Land of Ooo as an Adventure Time costume pack and level kit are now available for purchase.

The Adventure Time level kit features a playable Gallery Level and five Adventure Time character costumes: Finn, Jake, Ice King, Gunter, and The Cosmic Owl and a bonus Fionna costume. A total of 16 materials, 4 objects, 25 decorations, and 81 stickers can be used to design your levels as well as 2 original musical tracks, an interactive music track, and 3 cinematic stingers.

The Adventure Time Level Kit can be purchased for $4.99 while the costume pack is available for $5.99 and each individual costume for $1.99.

Adventure Time comes to LittleBigPlanet 3 today

Xbox One gets screencasting feature with Wireless Display app today

Microsoft has released a new app for the Xbox One that allows users to project the screen of their PC, phone, or tablet onto their TV.

The Wireless Display app is currently only available to members of the Xbox One preview program and can be accessed easily by initiating the “Extend your screen” Quest. The quest will take you directly to the Xbox Store page of the app, which you can then download. Once the download is complete, you can then launch the app, which will present the name of your Xbox on screen. At this point, you can search for the Xbox using your PC, phone, or tablet to then project it to your console.

The Wireless Display app supports Miracast, which many current mobile devices and PCs support, so it should be relatively easy to cast your screen to your TV. Unfortunately, iOS devices and premium content aren’t supported as well as devices that enable HDCP protection.

We tested the new Wireless Display app and ran into some trouble getting our Samsung Galaxy S6 to connect, but we didn’t have any issues connecting the Galaxy Note 4 to it. If you plan on checking the app out, don’t get too frustrated if it doesn’t work completely.

We learned the Xbox One will be receiving the ability to stream games earlier this month, and with the release of the Wireless Display app, the console is preparing itself to be a better all-in-one entertainment hub.

Xbox One gets screencasting feature with Wireless Display app today

Middle-earth: Shadow of Mordor Game of the Year Edition coming next week

Middle-earth: Shadow of Mordor will be receiving a Game of the Year Edition next week, according to publisher Warner Bros. Interactive Entertainment.

Middle-earth: Shadow of Mordor Game of the Year Edition will feature the original game along with all of the currently available downloadable content, which includes Lord of the Hunt and The Bright Lord story packs, several skins, runes, missions, challenge modes, and Photo Mode.

The Game of the Year Edition will be available on PlayStation 4, Xbox One, and PC on May 5 for $49.99. Unfortunately, last-gen owners won’t be able to get in on this edition of Shadow of Mordor as it won’t be available on either the PlayStation 3 or Xbox 360.

Middle-earth: Shadow of Mordor was ranked third in Shacknews’ Game of the Year countdown for 2014 and deserved much praise in our review. Combining all of its content and dropping its price will undoubtedly give Shadow of Mordor more attention next week, and it rightfully should considering what a great experience it delivers.

Middle-earth: Shadow of Mordor Game of the Year Edition coming next week

Shovel Knight digs his way onto Xbox One today

mardi 28 avril 2015

Xbox One owners just got a pleasant surprise today. Yacht Club Games' retro platformer Shovel Knight has been released, just a week after the PlayStation version's arrival.

Major Nelson confirmed the news earlier today. For those unfamiliar with the game, Shovel Knight sees the title character venture across a retro world, defending the kingdom from the villainous Order of No Quarter and seeking out his lost partner, Shield Knight. The game received critical acclaim and even scored a spot on Shacknews' 2014 Game of the Year list.

Xbox One owners are also getting a bonus in the form of the long-dormant Battletoads, who are making cameos as wandering encounters. Check out their all-too-brief tease in the video below.

Shovel Knight digs his way onto Xbox One today

Ultima 8: Gold Edition is Origin's 'On the House' game for May

The Ultima games rank among the most beloved RPGs of all-time, so fans of the long-running series got a treat today when Origin posted its latest "On the House" offering. Avatars will return to the world of Pagan with this month's free game, Ultima 8: Gold Edition.

First released in 1994, Ultima 8: Pagan centers around the mighty Avatar, fresh off defeating Batlin on Serpent's Isle. However, he's been banished the world of Pagan, while Britannia is left to the mercy of the evil Guardian.

Ultima 8 received a mixed reception upon its release, with some appreciating the spellcasting and many others loathing the platforming. Of course, it should be noted that platforming sequences, originally unforgiving to the point of absurdity, has since been refined and should be a little easier this time around.

Those looking to get a look at Ultima 8 can pick it up from Origin. Meanwhile, those looking to the future of Richard Garriott's Avatar character can check out an interview conducted earlier today on the AmbushedGamer Twitch channel. Thanks to poster jingletard for that particular tip.

Ultima 8: Gold Edition is Origin's 'On the House' game for May

ESL and ESEA Set to Host World's Largest Counter Strike League in May 2015

Esports is growing in popularity and size. Just earlier this week ESPN hosted their first ever eSports broadcast, and now two of eSports largest groups are looking to help make things even bigger. The prize pool this year has grown to 1 million dollars for ESL's Counter Strike Pro League, and even offers full travel support for the offline finales which will take place at ESL’s state of the art arenas in Cologne, Germany and Los Angeles, United States.

According to a recent press report, the league will initially be split across North America and Europe, with one division per region. Each division will then be comprised of twelve teams, which will battle it out in weekly matches online, and protected by ESEA's popular anti-cheat client. The final battles, of course, will take place via offline events hosted in ESL's two arenas.

It's a pretty exciting time to be a part of eSports, as many are beginning to take this idea of competitive gaming to new levels. I'm especially interested to see how this works in shaping up future video game releases, since so many first person shooters, and even MOBAs are now marketing themselves based upon their eSports friendliness.

Check out the ESL and ESEA websites for more details on the upcoming league.

ESL and ESEA Set to Host World's Largest Counter Strike League in May 2015

Star Wars Pinball: Star Wars Rebels hits today, Valve Pinball teased for later

Today's been quite a day for the folks at Zen Studios. First and foremost, the studio released its latest addition to the Star Wars Pinball lineup with the Star Wars Rebels making its debut for Pinball FX2/Zen Pinball 2/Star Wars Pinball.

Star Wars Pinball: Star Wars Rebels follows the Disney XD animated series, which takes place between the events of "Revenge of the Sith" and "A New Hope," following the birth of the Rebel Alliance. Many of the season one characters are present, like surviving Jedi Knight Kanan Jarrus, padawan Ezra Bridger, evil Sith lord The Inquisitor, pilot Hera Syndulla, and Zeb Orrelios (a.k.a. Sarcastic Chewbacca). Of course, it follows the arc of the first season, so don't look for any of the super cool plotlines teased for the upcoming Season 2.

The Star Wars Rebels table is out today on PlayStation 4, PlayStation 3, and Vita. It'll hit PC, Xbox One, Xbox 360, Mac, iOS, Android, and amazon later this week. Check out the video below.

That's not all from Zen, however. Earlier today, the developer tweeted out this photo, indicating a Valve Pinball is in the works.

Shacknews reached out to Zen Studios, with the studio's statement only noting that more details are coming soon. But from the looks of this photo, one can only reach one conclusion: Pinball FX3 confirmed!

Star Wars Pinball: Star Wars Rebels hits today, Valve Pinball teased for later

Halo 5: Guardians cover art teases Spartan warfare

The slow teases for Halo 5: Guardians continue, as Microsoft and 343 Industries has even managed to pack some mysteries into today's cover art reveal. While the previous teasers have hinted at a dual storyline exploring two distinctly different points of view, today's teaser hints at all-out Spartan warfare, with both Master Chief and Spartan Locke apparently backed by their own Spartan army.

There's still little idea what the full story will be about, with 343 remaining cagey about the full details. The only hint doled out is that the Spartans will play a role in the final showdown between Master Chief and Spartan Locke... regardless of who's in the right. The teaser can be found below.

Halo 5: Guardians is set to release on Xbox One on October 27.

Halo 5: Guardians cover art teases Spartan warfare

Samsung Galaxy S6 Review: Bringing Sexy Back

Samsung has once again released a new Galaxy S device this year, although the Galaxy S6 appears to be making a huge departure from the Galaxy S5 and previous models. Instead of offering improved internal specs within an overall plastic shell, Samsung decided to improve the aesthetics of the phone as it now resembles a modern-day iPhone more than a Galaxy S device. Unfortunately, those changes come at a cost as the phone no longer supports microSD cards nor can its battery be removed. Still, after spending some time with the Galaxy S6, I couldn’t help but feel this may be the best Galaxy S phone Samsung has created to date.

Trendsetter

For years, fans of Samsung phones have been pleading to make their premium devices have more of a premium feel to them. Galaxy S phones have had some of the most advanced internal specs for years, but they’ve often looked less than impressive with their overall plastic body. Thankfully, the Galaxy S6 features an improved, yet familiar, design. Those familiar with the Galaxy S phones will feel right at home with its Home button placement, volume rocker, and power button, although much of everything else has been changed for the better. The front and back of the Galaxy S6 is made of Gorilla Glass 4 while the sides have a matte aluminum alloy frame with a slight groove to assumably help with gripping. Samsung has moved the majority of the S6’s ports to the bottom as you’ll find its 3.55mm headphone jack, microUSB port, and speaker there. The back of the phone is kept pretty bare, except for its protruding 16MP camera and LED flash. The S6 feels great in the hands as I’m able to comfortably grip it with a single hand with the bend of my thumb and my index finger land comfortably on the power button and volume rocker, respectively. I also enjoy how it feels when making a call as I barely notice its weight while I’m holding it to my ear, and the groves on the frame make gripping comfortable.

With the change in its body, Samsung unfortunately doesn’t allow for users to pop in a microSD card to further expand its storage nor can the battery be removed. I often expanded the storage of my phones considering I take a lot of pictures and videos, although I very rarely needed to remove my battery unless I needed to perform a hard reboot. I also carry an external battery pack with me when I travel, so a removeable battery isn’t a big deal to me, especially if it means I can carry an attractive phone like this one. During my time with the phone, I noticed its 2550 mAh battery didn't last as long as I've been used to with the Galaxy Note 4's 3220 mAh battery, which is to be expected considering the size differences. But after responding to a few emails and social networking a bit, the battery dropped from 95% to 85% in around 30 minutes. Thankfully, the Galaxy S6 can recharge its battery very quickly as a few minutes of charging raised it back to 95%. 

Speed Demon

Galaxy S devices often offer the cream of the crop in terms of internal specs. The Galaxy S6 is no different as it features Samsung’s Exynos 7420 chip that has eight cores: quad cores running at 2.1GHz and an additional set of quad cores running at 1.5GHz, 3GB of RAM, a Super AMOLED display which delivers a 1440 x 2560 resolution, and a choice of 32, 64, and 128GB of internal storage. I was loaned a 32GB model and during my time with it, I didn’t get close to its limit considering I use it mainly for pictures, videos, podcasts, and games. Games, as you’d expect, takes the most amount of storage, so if you heavily game on your phone, you may want to consider a larger storage option since there’s no microSD support.

As with the majority of new phones over the past decade, the Galaxy S6 offers an improved camera when compared to its previous iteration. The S6 features a 16MP rear-facing camera that can take photos up to 2988 x 5312 pixels, has both optical image stabilization and autofocus, and has an LED flash and heart-rate monitor. The camera can be directly accessed from the lock screen, and photos can be taken by either pressing the on-screen camera button or the physical volume buttons. As far as the camera software, it isn’t as vast as the Galaxy S5’s by default as Samsung has kept it pretty lean. Fortunately, for users who need to have certain features like Beauty Face, Dual Shot, or create an animated GIF, there’s an option to head into the Galaxy Store to download those and additional camera modes. I’m able to change a shots effect on the fly, set a timer and flash while I’m taking my shot, and can change additional settings, like picture and video size, if I need to.

Samsung’s defining moment

Samsung made some drastic changes to the Galaxy S6 as it no longer is waterproof, doesn’t allow for its battery to be removed, and doesn’t have expandable storage. But neither does the iPhone and it’s been selling extremely well with very similar options, albeit running different mobile operating systems. In fact, for years, Samsung has been mimicking Apple's iPhone every chance it gets, and this year's model seems to be the most apparent as the majority of people wouldn't realize this was a different phone unless it was pointed out.

The Galaxy S6 may be Samsung’s defining moment into a future where it offers less options to make the ones it decides to include that much stronger. With top-notch internal specs, an improved camera, and extremely attractive body, the Galaxy S6 will turn heads when it’s spotted in the wild and will keep the conversation going when people realize there's brains behind this beauty.

Samsung Galaxy S6 Review: Bringing Sexy Back

VR Chronicles Ep 05: Shadows of Isolation

The fifth episode of VR Chronicles is here. In this episode, we take a look at Shadows of Isolation.

Shadows of Isolation was created by Future Colossal as a Virtual Reality artwork. It takes players through a dream-like journey through an ever changing worldscape, which includes urban isolationism, and the replacement of nature with technology.

If that attempt at describing Shadow of Isolation’s experience confused you, just check out the video as seeing it in person will do it more justice than reading about it.

VR Chronicles Ep 05: Shadows of Isolation

Killer Instinct gets Cinder on Thursday with proceeds going towards tournament pools

Killer Instinct is getting ready to release its next fighter, the hotheaded Cinder. His arrival will be accompanied by somewhat of an unprecedented effort from Microsoft and the Killer Instinct team, as a portion of the proceeds from his and other KI-related purchases for a two-week period will go towards prize pots for Evo and other fighting game tournaments.

"What we're doing is, with the launch of Cinder, 100 percent of the revenue we make off the Cinder launch, up to $100,000, is all going towards tournaments for this next year," explained Killer Instinct creative lead Adam Isgreen. Isgreen added that the first $50,000 would go towards the Evo 2015 prize pot.

To help with this effort, Shadow Jago will be available for purchase during the two-week period following Cinder's launch. The infernal inferno can be picked up for 7500 Killer Instinct Gold in-game currency only, though Isgreen added that Shadow Jago would become a full-blown unlockable character if they hit the $100,000 ceiling. The fundraising period will last from April 30 through May 13.

Cinder is not to be overshadowed, however. He hits Killer Instinct with his arsenal of fiery attacks, aerial maneuvers, and a very big mouth. Of course, he isn't the only of Ultratech's minions that will join the battle. The end of the trailer below teased the game's next arrival, a shadowy figure called Aria.

Cinder will debut in the Season 2 Ultra Edition of Killer Instinct this Thursday, April 30, at which point the tournament fundraising will begin. Season 2 Combo Breaker edition owners can pick him up on May 6.

Killer Instinct gets Cinder on Thursday with proceeds going towards tournament pools

Opinion: Differences Among Call of Duty Games Are Skin Deep

Another year, another Call of Duty game. You can practically set your calendar to their releases. Sunday's reveal of Black Ops 3 takes players further into the future, where cybernetic limb replacements and neural networks create the perfect soldier, which would be a more exciting step if we didn't already get a taste of the future looked like last year with the release of Advanced Warfare. I suppose it's inevitable that, even with three different Call of Duty series in rotation, there would eventually be some strong similarities and even overlaps. But the fact that we're starting to see it now may be indicative how the future of war could be running out of space.

The Call of Duty games have always had a few things in common, starting with the alternating annual releases of Black Ops and Modern Warfare. Someone out there wants to blow up the world, and players work to stop them. Or, in the case of Modern Warfare, at least get some payback if you don't stop them the first time. The main factor that kept the two storylines distinct from each other is that Modern Warfare focused on a special ops groups, while Black Ops told a mind and time bending story of historical off-book missions with a conspiracy twist.

That came to an end roughly around the time the Modern Warfare trilogy concluded and Black Ops 2 released the following year. Black Ops 2 took players into the year 2025, where cyber and drone warfare are at the forefront. Although its excellent sci-fi story is marked with flashback missions in the 1980s, the hand-off from Alex Mason (a CIA operative) to his son David Mason (a Seal Team Six Navy Seal) led to a perceivable shift in the story. It wasn't necessarily about running wildly overt covert operations anymore. It transitioned into a story about elite special forces taking on a big villain, which pretty much goes to show that even when Modern Warfare is over, you can't really get away from its roots.

The Call of Duty series faced a problem during its annual switch up. How were developers going to follow-up Modern Warfare? Infinity Ward's answer was Ghosts, which took place in an entirely different reality where a WMD leaves the United States fractured and devastated. Players join up with the last vestiges of an elite military force in an effort to defend what's left of the country. Both critics and fans generally wrote Ghosts off as being underwhelming, largely because it was seen as a rehash when players were promised something all-new.

Yet, it's hard to fault Infinity Ward for at least trying at something different. Ghosts was supposed to tell the story of an underdog, rising up from ruin to face impossible odds. Except, by the end of the campaign, it was difficult to figure out which side was still a military superpower. Thankfully, Advanced Warfare helped redeem the Call of Duty brand by throwing out the whole idea of superpowers altogether. All countries use Private Military Contractors, equipped with EXO-suits and other high-tech weaponry.

However, Advanced Warfare's EXO jump into the future potentially creates a new problem for Black Ops 3, in that both are now stories of elite, mechanically enhanced, soldiers fighting a megalomaniacal villain out to blow up the world in the future. Sure, Jonathan Irons threatens to use a targeted bioweapon, not a nuke, but that just means he's more selective in his genocidal practices.

What is the fundamental difference between a cybernetically enhanced soldier and one wearing an EXO suit? Both presumably have many of the same abilities: increased strength, which enables soldiers to jump higher and carry heavier weapons. Other systems, like active cloaking and an augmented display, will probably be featured too. Judging by the trailer, a cyber soldier would have some weapons built into his body, but those would be superficial gameplay differences when compared to an EXO suit's systems. Even Advanced Warfare's main character, Jack Mitchell, has a cybernetic prosthetic arm, which indicates that cyborgs are possible in that reality but the military decided on suits instead.

The line that separates Black Ops from Advanced Warfare blurs even more when you consider how the latter game an EXO Zombie mode as part of a DLC add-on. Not even the much-loved zombies are exclusive to Black Ops anymore. Only the future will tell if the ones in Black Ops 3 will be cybernetically augmented. If they are, then it may be even more difficult for the game to stand out.

So how can Black Ops 3 avoid being seen as a rehash of Advanced Warfare, which would be a great irony given how Sledgehammer drew a great deal of inspiration from Black Ops 2. The game has the benefit of supposedly being the last game in the Black Ops storyline. So, being that it is ending as Advanced Warfare is beginning might give it some latitude. Fans might not be as harsh to judge the conclusion (or continuation) of a story as they are the start of one. However, this too sets up an oddly familiar problem. Where does Call of Duty have left to go?

If the alternate world of Ghosts didn't work out, does this mean that the series will be relegated to the world of power suits, mechs and cyborgs? Will players be treading into Terminator territory next? There will come a time when even the future will seem like an old hat, and it seems like it's already starting to happen. It's possible that the franchise will return to a two-series system again, but that seems fairly unlikely. Whatever is in store for Call of Duty's future, it would probably be in its best interest to do away with the villain-blows-up-world formula and reach for something a little more unique. Otherwise, all future endeavors may end up looking like past ones, just dressed up differently, and cause the franchise to slip back into decline.

Opinion: Differences Among Call of Duty Games Are Skin Deep

This War of Mine 1.3 update adds custom Scenario Editor

Players have struggled to survive 11 Bit Studios' This War of Mine, wrestling with some of the most brutal choices that one can make in a war-torn country. While the indie studio's own tale has been a captivating and challenging one, they're now looking to see what the gaming audience can create. So with the new 1.3 update comes a new Scenario Editor.

The Scenario Editor allows users to write their own stories of civilians trapped in a war-torn environment. They can edit group sizes, the length of the conflict, the weather, the environment, and more. This addition will be accompanied by a Character Editor, which will allow users to craft their own civilians, from their look (complete with photo upload feature) to their biography.

The main game will also get a few updates, with Old Town and Looted Gas Station locations being added to the mix. Speaking of mixes, two new music tracks have also been added for night missions.

This War of Mine is available now on Steam. For more on the latest update, check out the video below.

This War of Mine 1.3 update adds custom Scenario Editor

New Humble Bundle raising money for Nepal earthquake relief effort

Humble Bundle is largely known for allowing customers to purchase bundles of games and put their money towards worthy charitable causes. For its latest bundle, Humble Bundle is allowing people to put their money towards a real-world tragedy that struck over the weekend. As part of its new Might & Magic Bundle, Humble is opening the door for donations to go to those affected by the Nepal earthquake that claimed the lives of more than 4,600 people and has left the entire nation devastated.

Pay what you want for Heroes of Might & Magic II: Gold Edition, Heroes of Might & Magic IV: Complete Edition, Might & Magic 1 to 6 Collection, and Might & Magic Heroes Online with the Angel Starter Pack. Paying more than the average $9.24 will offer up Heroes of Might & Magic V, Might & Magic Heroes VI: Gold Edition, Dark Messiah of Might & Magic, Might & Magic: Clash of Heroes with I Am the Boss DLC, and more games to be named later. Paying $15 or more will also yield Might & Magic X - Legacy and the Falcon & The Unicorn DLC, Heroes of Might & Magic 3: HD Edition, Might & Magic Heroes VI: Shades of Darkness, and Might & Magic: Duel of Champions Starter Pack. DRMs vary between Steam, Uplay, and no DRM at all.

While buyers can opt to give money to the developers and Humble, charitable donations will go towards the American Red Cross, charity: water, and Doctors Without Borders, all of whom have relief efforts in Nepal underway. The Might & Magic bundle is set to run for the next two weeks.

New Humble Bundle raising money for Nepal earthquake relief effort

Magicka: Wizard Wars exits Steam Early Access with new game mode

The time for Early Access is over for Paradox Interactive's PvP iteration of Magicka. Magicka: Wizard Wars has exited Steam Early Access today and has brought along with it a new game mode and a new trailer.

For those that are unfamiliar with the game, Magicka: Wizard Wars takes the Magicka formula and extends it to 4-on-4 PvP. That means the ability to mix together magic spells, as well as the ability to hit your teammates with them, thanks to persistent friendly fire. Think of it as a MOBA, only without the lanes or the need to level up.

While Early Access focused on the standard competitive team games and the 1-on-1 Duel mode, the final release adds a new mode called Soul Harvest. This mode sees teams targeting an opposing team's magical effigy. Players must collect souls by destroying wandering monsters and opposing wizards, which will allow them to get at the effigy.

Magicka: Wizard Wars is free-to-play on Steam, with premium starter packs also available.

Magicka: Wizard Wars exits Steam Early Access with new game mode

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