Destiny: House of Wolves Review In Progress: Hungry Like The Wolf

vendredi 22 mai 2015

The lead up to the release of Destiny’s House of Wolves expansion has been met with mostly cautious excitement considering The Dark Below felt like it was a tacked on experience to the original game. The galaxy-expanding adventure we all thought Bungie would take us on in The Dark Below never happened, and this week, The House of Wolves was released. Based on all of the information Bungie revealed over the past few weeks, it appears to be the experience we all were hoping Destiny’s first expansion would be. But as Guardians are now once bitten, twice shy, we take a step back into the Traveler’s Light to take on the House of Wolves so we may earn the riches and favor of The Queen.

Bark At The Moon

The House of Wolves expansion is made up of a new social space called the Vestian Outpost within The Reef, new story missions, four new Crucible maps, a new Crucible elimination gametype called the Trials of Osiris, a new Strike, and a new co-op arena activity called the Prison of Elders. I haven’t played Destiny in quite some time, so I had to level up my Guardian to around 26 over the weekend in order to feel comfortable taking on the House of Wolves. But once it released, I went head first into its story missions.

There are a total of five story missions to take on in the House of Wolves expansion, and even though I still have no idea what’s going on in Destiny, the pacing was much better than previous campaigns. The first was A Kell Rising. In it, my Guardian was tasked with fighting through a swarm of Fallen while riding on a Pike, which I then was confronted by a Spider Tank. Instead of taking shelter and attempting to dissect it with my Guardian’s weapons, I chose to continue attacking it with my Pike using the same strategy all Guardians should be familiar with: attack its legs until it’s stunned and proceed to attack it’s exposed weak point. I was able to overtake the Spider Tank, but I found I wouldn’t be so lucky in later missions as I found them to be challenging, even when selecting a level that was well within my Guardian’s range.

For The Horde!

Once I complete the House of Wolves five story missions, the Queen thanked me for my efforts and promised me riches beyond my wildest dreams. What I was present with was a key and a one-way ticket to the Prison of Elders, because nothing in Destiny is ever acquired easily.

The Prison of Elders introduces a horde-style game mode within an arena. Just like with Strikes, I’m teamed up with two other Guardians as we work our way through four rounds fighting the Fallen, Hive, Vex, and Cabal. Each round consists of three waves to which the prison empties itself of all enemies of a particular faction. I found the first wave to be a nice introduction to each new round, but the second and third waves greatly increase in difficulty, especially if you’re not using weapons that can deactivate an enemy’s shield.

Once I made it through the prison, I and my companions are able to access the Treasure Room. I’m presented with three chests, two that I can open each time I complete the prison, while one large chest can only be opened if I’m in possession of a Treasure Key, which can be earned in a variety of ways. Fortunately for me, the key the Queen gave me happened to be the key needed for this large chest, and the loot that came out of it was quite bountiful.

Destiny: House of Wolves Review In Progress: Hungry Like The Wolf

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