The last decade has ushered in an interesting trend in gaming. Downloadable content and pre-order bonuses have emerged as a way to help entice people to pick up games on the first day of release, forcing the hand of those that would normally wait for a GOTY Edition or a price drop. When done right, it's a method to help stretch out the development cycle and add more content to what's otherwise a bare bones package.
Unfortunately, more often than not, it's a way for publishers to gouge customers for content that's already on-disc or content that arguably shouldn't be on the table in the first place. This definitely sucks and Greg Burke is here to explain just how badly this practice has been abused in this week's Stuff That Sucks.
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Stuff That Sucks: Pre-orders and DLC
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