April Fools: Heroes of the Storm gets Big Head Mode

mardi 31 mars 2015

It's officially April Fools Day on the east coast and Blizzard didn't waste any time starting this year's wackiness. Anyone that's logging into the Heroes of the Storm beta is finding something… different. All of the games heroes have gigantic craniums, thanks to a new patch that includes a new Big Head Mode.


The details are all on Battle.net. The basic Heroes of the Storm 5v5 MOBA gameplay remains the same, however now all characters have massive melons to carry between their shoulders. While the size changes don't appear to extend to minions, they do extend to mounts, giving the game that much of a cuter look.


The patch will automatically be downloaded upon starting Heroes of the Storm. Look for Big Head Mode to last throughout April Fools Day.


April Fools: Heroes of the Storm gets Big Head Mode

Mortal Kombat X Challenge Towers will rotate in DLC characters

With Mortal Kombat X set to release next month, NetherRealm won't waste much time before starting its DLC releases. Of course, consumers are rightfully wary of Season Pass deals and may wonder whether the investment will be worthwhile. So it should come as something of a relief that the developer is planning to allow a rotating "try before you buy" kind of deal with the game's Challenge Towers.


"We have way more challenges and they're broken up into what we're calling Living Towers," Mortal Kombat creator Ed Boon told Angry Joe (via Shoryuken). "And every time you turn the game on, there's going to be three towers in the Living Towers section. One changes every hour, one changes every day, and one is called the Premier Tower, which is kind of like an event tower. So for instance, if Jason comes along, you're going to have a Jason tower that you play as Jason. And you can even use that tower if you didn't purchase Jason. So it's really cool, it gives the players a taste of what the character and what it's like to play them."


There's no confirmation on when the DLC is set to release, though the folks at Test Your Might appear to have a leaked EB Games ad that point to a tentative schedule. The ad points to Jason from Friday the 13th releasing just 12 days after the game's release, with the other three characters set to arrive every two weeks.


For more with Ed Boon, check out the full interview below.



Mortal Kombat X Challenge Towers will rotate in DLC characters

Hearthstone patch buffs Warsong Commander and others

Hearthstone players are journeying to Blackrock Mountain in just a few days. But before then, Blizzard has a few housekeeping items in order. A new patch was released earlier today and it's made a few adjustments to a couple of commonly-used minions. Those adjustments are for the better.


The biggest change for Patch 2.4.0.8311 comes to Warsong Commander, who can now grant the Charge ability to all minions, even those summoned by other minions. That means Dragonling Mechanic, Murloc Tidehunter, and yes, even Dr. Boom's trusty Boom Bots will all be given Charge.


Other changes address various minion-related bugs. Vol'jin will no longer kill itself when swapping with a lone stealth minion, Sylvanas Windrunner will no longer target dying minions (such as those under the Corruption effect), and Bane of Doom can now summon any collectible demon.


The full list of changes can be found on the Hearthstone website. Those looking to further prepare for Blackrock Mountain can also check out Steve's breakdown of all 31 new cards.


Hearthstone patch buffs Warsong Commander and others

Magnetic: Cage Closed programmer talks blending first-person puzzles and magnets

This year's PAX East was a showcase for a number of games, both large scale and small indie. Shacknews got to check out some of the latter and found one that had us wondering, "Magnets, how do they work?" Our own Andrew Zucosky stopped by developer The Guru Games' booth to check out Magnetic: Cage Closed.


Magnetic is a first-person puzzle platformer that grants players the use of a magnet gun. The magnet gun, as one might imagine, utilizes the attraction and repellent properties of magnets, as well as the properties of magnetic fields, in general. Not only can players control objects with the magnet gun, but entire areas can have their polarity manipulated. The game goes beyond logic puzzles, though, as the story will have players making tough dialogue choices that will affect how the narrative progresses and, ultimately, how it ends.


To learn more about becoming the master of magnet, check out the full interview below. Magnetic: Cage Closed is coming soon to Steam, with Xbox One and PlayStation 4 versions also planned.



Magnetic: Cage Closed programmer talks blending first-person puzzles and magnets

Under the Radar - Four games you may have missed in March

The month of March is coming to a close and while Shacknews covers a wide spectrum of video games across PC, consoles, and even mobile devices, there are some games that inevitably fall under the radar. Today, Shacknews is spotlighting a handful of games from this month that did not receive a proper review. These are not full reviews or recommendations, but rather a handful of noteworthy releases that have simply slipped notice.



Infinite Crisis


In a crowded MOBA landscape ruled by League of Legends, Dota 2, and Heroes of the Storm, it's easy to forget that Infinite Crisis has been in beta for the last couple of years. This month, the game finally exited its beta phase and the final version of Infinite Crisis is available to all.


Infinite Crisis is standard 5v5 MOBA play starring the greatest heroes in the DC Comics pantheon. Not only are the world's most recognizable heroes playable, but different multiverse versions of them are joining the party. Warner Bros. and Turbine offer the distinction of destructible maps, offering a new strategy to the usual MOBA formula by encouraging players to blow up objects around their opponents. There's even the option to occasionally blast into an entirely different lane by creating a new path.


Infinite Crisis may not differentiate from League of Legends too much, but for anyone looking for a MOBA option that's a little more lowkey and doesn't have as much baggage from a hostile player base, there are plenty worse options than this entry to the MOBA world.






Shelter 2


The original Shelter was an interesting approach to survival games, putting players in the role of a badger and tasking them with protecting their young from the inherent dangers of nature and the animal kingdom. So what did developer Might and Delight have for an encore? Shelter 2 introduces a completely different animal, having players live the life of a lynx, meaning they get to be the hunter, as well as the hunted.


The first Shelter was criticized as being too much of a walking simulator. That still looks to be the case in Shelter 2, but the addition of hunting looks to add some action. A sprint function turns forages for food into foot races, which mixes up the monotony. Fans of the original game's art style and music will be happy to know that it is mainly intact, with the Shelter 2 soundtrack even available as a separate purchase for those simply seeking the serene audio experience.


If nothing else, Shelter 2 certainly looks to offer something different than the norm. Word of warning, though, reviews appear to be less than favorable, so exercise caution before making any commitments. Might and Delight has been releasing regular patches, though, which hopefully indicates that the game is on the right track.






OlliOlli2: Welcome to OlliWood


Speaking of old favorites, there was a lot of love going around for the original OlliOlli. The analog stick controls were nearly flawless and trying to land insane combos in the 2D skateboarding game was a crazy challenge. Now Roll7 is back for an encore and OlliOlli2: Welcome to OlliWood delivers much of that same OlliOlli experience. Clearly, this is far from a bad thing.


OlliOlli2 has made evolutions in just the right places, now adding manuals to the skating arsenal. This is helpful, given that the score challenges have intensified. And even though the combo system has been refined to be slightly more responsive, pulling off the perfect combo and programming your brain to remember trick combinations is still tougher than it looks.


OlliOlli2 doesn't forget to include retro flavor with its old-school aesthetic, even though the visual style has gone from pixels to sprites. Just like its predecessor, OlliOlli2 is easy to grasp, but difficult to master. Those looking to give it a try can still give it a shot if they're a PlayStation Plus member, as it's one of March's free offerings.






Out of the Park Baseball '16


The Out of the Park Baseball series has always been about the geekier side of baseball. It's more for the sabremetrics and analytics folks than traditional baseball games, focusing more on management and simulation. The series has had a devoted following since its inception in 1999, but this year's release marks a major milestone. This iteration of the franchise is the first to officially be licensed by Major League Baseball.


Yes, that means the management simulator will have real Major League teams and logos with full Opening Day rosters and will be fully powered by Baseball Prospectus. It's every analytic geek's dream, allowing them to build up their favorite team and guide them to World Series glory. This year's iteration also includes International leagues, revamped UI, and enough little features (such as rainouts, All-Star voting, Hall of Fame voting, and more) to make this feel like a truly authentic baseball experience.


With the MLB license, however, comes a slightly higher price tag, as Out of the Park Baseball '16 is going for a full $40. But given all that the developers have put into this game, it may well be worth the extra dollars.



Under the Radar - Four games you may have missed in March

Trials Fusion races the apocalypse in 'After the Incident' DLC

It's been about a year since Trials Fusion motored onto PC and consoles. With that in mind, Ubisoft and RedLynx are bringing out the final piece of Season Pass content for the time trial racing game. Appropriately enough, the game is going out with a cataclysmic bang.


The After the Incident DLC explores the aftermath of a great disaster that has left the planet devastated. Of course, the race must go on… even if the spectator audience no longer has a pulse. That means players must race along the earthly ruins, making sure to be careful of the numerous obstacles that have been left in their path. Extreme caution is advised, but with this being Trials, the object remains to get as quick a time as possible, so maybe not too much caution.


After the Incident will include 10 tracks, 24 challenges, five trophies, and new objects for the game's track editor. The DLC will be available for $4.99, but given that Ubisoft and RedLynx have fully come through on six pieces of DLC, it should be noted that the Season Pass is out there for $19.99. For more, check out the trailer below.



Trials Fusion races the apocalypse in 'After the Incident' DLC

Pac Man takes over Ingress and Google Maps

The real world has been invaded by a certain yellow mascot. And no, this isn't about a terrible-looking Adam Sandler film. Pac Man has invaded the world of Google's Ingress.


While Niantic Labs is continuing with its geographical-based portal-making mobile game, as usual, Pac Man mixes up the formula in his unique retro way. All of the game's portals have been replaced by the classic ghosts. Hacking any of those portals will eat the ghosts in classic Pac fashion.


Those that haven't downloaded the free-to-play Ingress on either Google Play or the App Store and are aiming for something more classic can also check out Google Maps. The Google map service is currently hosting the classic Pac Man game along real world maps, giving players four lives to try and munch as many dots as possible.


This isn't the first time that wacky shenanigans have filled Google apps around this time of year. Last year, players were invited to take the Pokemon Challenge. Likewise, this year's Pac Man takeover is only expected to last a limited time, likely until this whole April Fools thing is over. Until then, enjoy his presence in both Ingress and Google Maps.



Pac Man takes over Ingress and Google Maps

Assassin's Creed goes back in time with 'Chronicles' trilogy in April

While it does not appear to be time for another proper 3D installment of the Assassin's Creed series, Ubisoft is offering a little something extra to help tide folks over until that time. This morning, the publisher debuted the first trailer for the 2.5D Assassin's Creed Chronicles games, offering a look at three all-new assassins spanning the ages from around the globe.


All three Assassin's Creed Chronicles games will be developed by Climax Studios, in conjunction with regular AC developer Ubisoft Montreal. The first tale will take players to 16th century China, as the Ming Dynasty is on the verge of collapse, and put them in the control of female assassin Shao Jun. The second story goes into 19th century India, as assassin Arbaaz Mir finds himself in the middle of a Sikh Empire at a bloody crossroads. The final story ventures to Russia in 1918, shortly after Red October, and into the eyes of Russian assassin Nikolai Orelov, who seasoned AC followers will recognize from 2010's Assassin's Creed: The Fall and 2012's Assassin's Creed: The Chain comic series. While this may appear to be part of a single package, these are all, in fact, standalone games. It will all kick off with Assassin's Creed Chronicles: China, with India and Russia set to come later.


It should be noted that Chronicles: China was originally slated to be a Season Pass offering for Assassin's Creed Unity before that whole thing was scrapped. Instead, it will release as an independent offering on PC, Xbox One, and PlayStation 4. Assassin's Creed Chronicles: China is set to release on April 21 for $9.99. Assassin's Creed Chronicles: India and Russia will release separately in the future for the same price.



Assassin's Creed goes back in time with 'Chronicles' trilogy in April

Here's a quick guide to perform Bloodborne's item dupe exploit

Bloodborne is a pretty hard game, which is why players should try to use anything and everything in order to gain an advantage over the enemies you’ll face. Sure, you could follow our Boss or co-op guides, but a newly-discovered exploit can give Hunters the unfair advantage they so desperately need.


The exploit allows you to create a duplicate of any item in a pretty simple way. Before we get into it, we should note that performing this exploit will go against the real Bloodborne experience you’ve paid for, so only consider this exploit if you really need the help.


The first thing you’ll need to do is create an alternate character and progress them through the game far enough so they gain access to the first lantern in Central Yharnam. Once you do, transport yourself to the Hunter’s Dream and then log back into your main character. Once there, you’ll want to empty out your storage chest.


With your storage chest emptied with your main character, go to your alternate character and buy a pebble. Store the pebble you just purchased into your alternate’s chest, making sure that’s the only thing in there. Now go back to your main character and decide what it is you want to duplicate, noting that only items you can have multiples of are the only ones that can be duped. That means no duping of weapons.


Once you have in mind what you want to duplicate, put one of that item in your storage chest as your main character. Now go and purchase a lot of pebbles, making sure to reach the limit you can carry, which is 20. Once you reach the limit of pebbles you can carry, the extra pebbles will show up in your chest as duplicates of the item you currently have in there. For example: if you purchase 5 extra pebbles that you can’t carry, those pebbles will be transferred to your chest and will show up as 5 of whatever item is in there.


As with all exploits, we're sure this will be addressed in a future update to Bloodborne, so don't ponder whether or not you should do it for too long. You'll probably miss the boat on this one pretty soon.


Here's a quick guide to perform Bloodborne's item dupe exploit

Bloodborne Guide: How To Duplicate Items

Bloodborne is a pretty hard game, which is why players should try to use anything and everything in order to gain an advantage over the enemies you’ll face. Sure, you could follow our Boss or co-op guides, but a newly-discovered exploit can give Hunters the unfair advantage they so desperately need.


The exploit allows you to create a duplicate of any item in a pretty simple way. Before we get into it, we should note that performing this exploit will go against the real Bloodborne experience you’ve paid for, so only consider this exploit if you really need the help.


The first thing you’ll need to do is create an alternate character and progress them through the game far enough so they gain access to the first lantern in Central Yharnam. Once you do, transport yourself to the Hunter’s Dream and then log back into your main character. Once there, you’ll want to empty out your storage chest.


With your storage chest emptied with your main character, go to your alternate character and buy a pebble. Store the pebble you just purchased into your alternate’s chest, making sure that’s the only thing in there. Now go back to your main character and decide what it is you want to duplicate, noting that only items you can have multiples of are the only ones that can be duped. That means no duping of weapons.


Once you have in mind what you want to duplicate, put one of that item in your storage chest as your main character. Now go and purchase a lot of pebbles, making sure to reach the limit you can carry, which is 20. Once you reach the limit of pebbles you can carry, the extra pebbles will show up in your chest as duplicates of the item you currently have in there. For example: if you purchase 5 extra pebbles that you can’t carry, those pebbles will be transferred to your chest and will show up as 5 of whatever item is in there.


Bloodborne Guide: How To Duplicate Items

Bloodborne: How to Find the Saw Spear Weapon

lundi 30 mars 2015

Weapons are a massive part of any action style fighting game, and Bloodborne isn’t any different. The unforgiving environment and beasts make having the right tool for the job extremely important. At the start of the game players are given the choice of one of three weapons. Once your choice is made, however, you aren’t locked into that single weapon style, and can purchase the other weapons, as well as various other kinds of weapons, from the Messengers in the fountain inside Hunter’s Dream. This of course can only happen once you’ve defeated the first boss, the Cleric Beast. But what if I told you I could help you get a second weapon today, right now? Would you believe me? Bloodborne may be harsh and unforgiving, but sometimes, somehow, the light shines through.


The weapon in question is the Saw Spear. It sports a damage output of 85, making it stronger than the base Threaded Cane, but weaker than the Saw Cleaver or Hunter Axe that players can pick up during the early moments of the game. It doesn’t take endless hours of grinding to find either, so don’t worry, we aren’t talking about end game content here. To find this weapon you’ll need to have access to the sewers, which openly up fairly early in the game. Once you have access to the Sewers you’ll want to head to the room with the metal pulleys and the hole in the middle of the floor that leads to a small canal with two broken boats and lots of rats. If you’ve been admiring the detail and gothic beauty of this game as much as I have, it will be a fairly easy room to spot.


Head down into the room and take out the enemies. There are two Wolf-like enemies, a Marksman enemy, and one of the furless wolf-like enemies. Once they are dead look above you and spot the two corpses hanging from the rafters. You can either, waste your bullets to shoot down the bodies, or head up into the rafters and cut down the bodies using your melee weapon.


If you vote to head up to the rafters then simply follow the stairs you used to enter this middle room back to the top. Once you see the exit set of stairs, turn to your left and destroy all the boxes and crates in the corner to open up a broken window. Now drop through the window and carefully cut down the bodies. Once they are down you’ll need to find a safe way down. I suggest dropping to the first level, then healing up and dropping to the second level. It can be a pain if you drop onto one side and don’t get the corpse with the weapon, but if that happens simply head back into the middle room with the pulleys and drop down onto the other side. Once you have the weapon feel free to collect it, equip it, or just ignore it.


Bloodborne: How to Find the Saw Spear Weapon

Life is Strange - four burning questions after 'Out of Time'

Warning: The following contains spoilers for Life is Strange's second episode, "Out of Time." If you have not played this episode, turn back now.




The first episode of Life is Strange set the table nicely for the tale of Max Caulfield, a shy, young teen with the power to control time, albeit for brief periods. The second episode, titled "Out of Time," dove much deeper into the story and sets the table for a potentially exciting climax. However, a lot of questions were raised with its final moments and Shacknews is here to break down four of the most burning questions going into Life is Strange's third episode.



How does Kate's suicide/attempted suicide affect the story?


"Out of Time" ended on a very heavy note with Kate attempting suicide on the roof of the girls' dormitory. Max's powers died out at this point, leaving her to attempt to talk Kate down on her own. Depending on how the talk went, Kate was either talked down or she jumped off the roof. Regardless, there were no takebacks.


The circumstances that took Kate up there to begin with involved the Vortex Club party she attended, events that are still a mystery. Did someone indeed drug her and was that someone Nathan Prescott, who is already under scrutiny for brandishing a gun at Chloe? Max is also determined by the end of the episode that Kate is somehow connected to Rachel Amber's disappearance. If Kate's still alive, she may have a chance to talk to her later, but if she isn't, it'll be much harder to prove this.


The events surrounding Kate will likewise prove interesting to see just how far people's playthroughs diverge. How much of an influence does Kate Marsh have over the narrative? How will her presence or lack thereof affect what players see in forthcoming episodes?



Just how powerful is the Prescott family?


At the start of Life is Strange, Nathan Prescott comes off as a privileged rich kid that can get away with anything. While that's true, "Out of Time" shows that the Prescotts may be more powerful than anyone thought. Around the Two Whales diner, Max begins finding people that are affected by the Prescotts, who stop just short of saying that the family pretty much owns Arcadia Bay and have molded its development.


Nathan is also involved in some sinister workings involving the drug trade and has definitely attempted to roofie some of the girls at Blackwell Academy. His list already includes Chloe, Kate Marsh, and possibly Rachel Amber. There's a good chance that he's connected with drug dealer Frank. And there's a good chance he has ties to Rachel's disappearance. Worse, Nathan believes he's untouchable, already threatening to sic lawyers on Blackwell if anything happens to him. Even with concrete evidence that can implicate him, is the Prescott family powerful enough that Nathan could potentially skate unharmed, anyway?


Nathan's father has also been sending threatening texts to Max, promising retribution for her investigation. Never mind that this is an illegal act in itself, but nobody seems to care. Arcadia Bay looks to belong to the Prescotts and that means there will be danger if Max continues to cross them in future episodes.



What is Chloe's relationship with Rachel Amber?


Dontnod Entertainment has certainly taken episodic games and point-and-click adventures as inspiration for Life is Strange. During a visit with Square Enix earlier this year, the developers cited the Fullbright Company's Gone Home as one of the game's inspirations. And one of the plot points is certainly showing that.


There were hints in the first episode that Chloe shared a close friendship with Rachel Amber. Those hints intensified in "Out of Time," with Max and Chloe hitting Chloe's old secret spot and finding her old hideaway with Rachel. Between the increasing desperation in Chloe's voice, the dueling "Chloe was here/Rachel was here" etchings, and Chloe's reaction to Frank having Rachel's old bracelet, the signs are starting to become clearer. This was more than a friendship. This may have been a full-blown romance.


The obvious question involves Rachel's disappearance and where she ended up. However, the path to this answer partly lies behind whatever relationship Chloe had with her. If the next episode focuses more on Rachel's backstory, expect to get some of these answers, ones that point to a different side of Chloe.



What is the nature of Max's powers?


This is, by far, the most important question coming out of the latest episode. There's still zero explanation as to how Max acquired her time powers, but there's been plenty to indicate that there are drawbacks to their abuse. Max has passed out, strained herself to the point of nosebleeds, and even had her powers outright fail. So exactly what are the limitations of her powers? How does she even go about finding out?


There's also the question of how these powers are potentially affecting Max, given that she's already shown negative effects from their use. It's not unreasonable to think that this can eventually take their toll on her, maybe even killing her by the end of the story. Max's limitations will become a key part of the story moving forward, especially because Max will want to avoid having them die out on her before the tornado hits Arcadia Bay.




For more on the second episode of Life is Strange, be sure to check out our impressions.


Life is Strange - four burning questions after 'Out of Time'

Son of Nor details Oculus Rift, Emotiv EPOC, and Sentry Eye Tracker support

After nine months in Steam Early Access, the full version of Still Alive Studios' action-adventure game, Son of Nor, is set to release tomorrow. But in addition to its polished mechanics, the indie studio is also adding in support for a number of high-tech peripherals, including the Oculus Rift VR headset. Today, a new trailer details some of their applications.


Oculus Rift will offer a virtual glimpse into the dystopian desert world of Noshrac, with full stereoscopic 3D allowing users to fully immerse themselves. The game is also set to support the Emotiv EPOC headset, the device that interfaces with the human brain. Using the EPOC, players can set certain brainwaves to activate certain attacks and magic spells. The SteelSeries Sentry Gaming Eye Tracker (powered by Tobii Tech) will work with a user's eyes to allow objects to be manipulated with the human gaze, while also targeting enemies with just a stare.


For those unfamiliar with Son of Nor, the game puts players in the role of one of the last humans, granted powerful abilities by the Goddess of the Night. Players will explore the world of Noshrac, combating enemies with powerful magic and telekinesis that allows them to make the very world their weapon by manipulating surfaces themselves.


For more on how Son of Nor utilizes new gaming tech, check out the video below. Son of Nor officially releases tomorrow, but the game is still available right now on Steam Early Access.



Son of Nor details Oculus Rift, Emotiv EPOC, and Sentry Eye Tracker support

Star Wars Pinball: Star Wars Rebels senses the Force in April

Like a handful of good shows, Star Wars Rebels took a while to find its footing. It might have gotten off to something of a rough start, with a certain someone on this staff even referring to one of the characters as Sarcastic Chewbacca. Fast-forward about six months and Star Wars Rebels has become a far more interesting show, one with more interesting conflict and a dynamite conclusion to its first season. So with all of that in mind, Zen Studios is stepping in to give this show the pinball treatment with Star Wars Pinball: Star Wars Rebels.


Star Wars Pinball: Star Wars Rebels will feature seven missions inspired by the show, including a few that cross paths with the Empire and its new villains, like Darth Vader's evil apprentice, the Inquisitor. The table will also feature fully-animated starships, including the rebels' own Ghost.


Look for Star Wars Pinball: Star Wars Rebels to arrive on April 27 on PC, consoles, and mobile devices, just a week before Star Wars Day.


Star Wars Pinball: Star Wars Rebels senses the Force in April

Evolve DLC Impressions: A Rock Monster and a Hard Place

The Evolve hunt is expanding with the release of DLC that adds four new hunters and one new monster, the Behemoth, to the mix. Together, they bring overwhelming strength and firepower to face-off in 4v1 combat. We go hands on with each of the new characters and monster to see which ones become hunters and which end up being prey.





Behemoth (Monster)


This lava/rock monster plays very offensively compared to most of the other monsters, perhaps even surpassing the Goliath. With the ability transform into a giant rolling boulder, but no jump abilities (despite how it can climb any rock face), playing as the Behemoth can take quite a bit of getting used to. Rolling around will help hide your tracks, but your lava might light nearby plants and objects on fire, so subtlety isn't really the monster's strong suit.


When it's not a massive stone bowling ball, the monster can throw Lava Bombs or slam down with a Fissure that will burn everything in its path. Some of the more unique abilities include a Tongue Grab. As its name indicates, the Behemoth shoots its tongue out to take hold of both creatures and hunters alike, so it can eat without having to chase down its meal. Perhaps its most interesting ability is to summon a giant Rock Wall, which can block off choke points for a quick getaway or separate a single hunter from the rest of the team so that the Behemoth can take some time to pummel it into the ground.


Although the Behemoth is the slowest of all the monsters, its large steps and fast rolling abilities provide a chance for quick getaways. But it also has the most armor, which gives it an extra edge in combat. Still, despite its powerful melee abilities and tough armor, it took me quite a while to settle into the monster's role. You need a very good grasp of the map's layout to strategically use abilities like the Rock Wall, otherwise hunters might just walk around it. Behemoth players should also try their best to lure hunters into caves or other tight locations, where it trap them and beat them down before they can fly away.





Torvald (Assault)


As the primary damage dealer of the group, Torvald's gameplay is pretty simple: get in close with his autofire shotgun and blast the monster away. Hitting his personal shield once in a while helps when dealing with the monster's inevitable response. His ranged weapon is a mortar cannon, which is a little slow going and has a chance to miss if the monster is moving around a lot. So, usually it's far better to just get in there and shoot. However, he also carries a very useful shrapnel grenade. Throwing it at a monster creates multiple weak points, which can then be exploited with the shotgun.





Crow (Trapper)


I have to admit, I'm not very good at playing the Trapper role, even with Crow and his pet batray, Gobi. Similar to a hunting hawk, Gobi can be set out to scout, and it will highlight all creatures it spots in its path. However, the batray flies in a straight line, so you need a general idea of where the monster is in order to make good use of its tracking ability. It's also a good idea to send him out from a high altitude with plenty of open space for him to look over. Gobi is also useful for spotting the monster if you generally know where it's hiding, but can't see it.


As a combatant, Crow is probably Behemoth's worst enemy. His primary weapon is a Stasis Gun that fires energy that temporarily slows the monster down. The trigger can be held down for a charged shot so that the monster will be slowed longer, giving Crow a chance to switch to his long range rifle. Fast shots from the rifle do normal damage, but it can also be charged for a shot that bypasses the monster's armor for direct damage. Lastly, Crow carries a mobile arena like all trappers do.





Slim (Medic)


Slim is unique in a number of ways, but most prominently because he's the first non-human character that's not a robot. He looks like a humanoid fly, complete with compound eyes (but thankfully, you don't have compound vision). Slim's leech gun might not seem like much, but it boosts the recharge time of his Heal Burst whenever he does damage with it. The more damage he does, the more chances he has to heal his team.


Although the Heal Burst is very powerful, it can be difficult to use when the team gets spread out while fighting a monster. That's why I really like the Healing Drone ability. Slim sends out a little pet insect that will follow teammates around and heal them, leaving Slim free to attack the monster and recharge his more powerful Heal Burst or fire off his Spore Cloud Launcher, which takes away the monster's ability to smell in the affected area. Between the Healing Drone and the fast recharging Heal Burst, Slim is a very powerful support character.





Sunny (Engineer)


Sunny is my favorite of the group, probably because I already have a preference for the Engineer class, but also because her main weapon is a devastating Mini-nuke Grenade Launcher, which does more damage per shot than any other primary gun in the game. Furthermore, Sunny can set up stationary shield drones that will automatically protect teammates within its line of sight, leaving Sunny free to fire more mini-nukes. Other support abilities include the Cloaking Field and a Jetpack Booster that supercharges a teammates pack from a long range so that they can quickly move around without worrying about energy. It's perfect for closing the gap when hot on a monster's trail, or for quickly getting a teammate away from a monster before they get stepped on.





Releasing alongside the premium DLC characters is a free update that adds an Observer mode. With this feature, a sixth player can passively enter the game and switch points of view between any of the players. Observers will have access to special information, like player health, perks, and survival odds, which are updated in real-time as the match progresses. Using these tools, Observers can provide match commentary for a livestream event. Or, maybe they can learn a thing or two about gameplay strategies.


The new hunters and a dangerous new monster will find their way to the planet Shear on March 31st for the Xbox One, PS4, and PC.


Evolve DLC Impressions: A Rock Monster and a Hard Place

PlayStation 4 and PS3 get Spotify starting today

Sony has officially launched PlayStation Music, which serves as a new music destination that brings Spotify to PlayStation 4, PlayStation 3, and Xperia mobile devices today.


PlayStation Network users can link their Spotify accounts to PlayStation Music in order to access over 30 million songs and 1.5 billion playlists. PlayStation 4 users can use PlayStation Music to add a soundtrack to their gaming sessions, which is a feature console owners have been lacking. In order to make controlling their music even easier, PS4 and PS3 users can use Spotify Connect on the official Spotify app in order to interact with PlayStation Music, such as selecting a playlist, skipping songs, adjusting the volume, and more.


In order to use Spotify on PlayStation Music, you’ll need to be a Premium member, which costs $9.99 per month. Sony has a number of ways to check out the service for yourself before you spend any money by giving Music Unlimited subscribers 2 free months of free access, so long as their accounts were active as of March 29, 2015. The other option allows both new and existing Spotify users who have not received a trial of Spotify Premium can receive one month free.


Sony announced Spotify was headed to its PlayStation platforms and Xperia mobile devices back in January, while also doing away with its Music Unlimited service. We see this as a very smart move by Sony considering just how popular Spotify is. Many of us are subscribers to its Premium service and enjoy it on a daily basis and we're definitely excited to blast some tunes while playing Bloodborne later.


PlayStation 4 and PS3 get Spotify starting today

Halo 5: Guardians Gets Release Date; Explores Dual Identities

Halo 5: Guardians announced its October 27, 2015 release date with the release of two live action trailers. Each explores a different side of the story. The first Master Chief as the betrayer of humanity, as Spartan Locke approaches the Master Chief amid ruins to finish him off before setting off on a mission to help save what's left. The second trailer flips things around, this time with Master Chief finishing off Locke before embarking on his own mysterious mission.


We'll find out what all the destruction and killing is all about when Halo 5 releases in October.




Halo 5: Guardians Gets Release Date; Explores Dual Identities

Weekly Game Release Highlights, March 30-April 5

dimanche 29 mars 2015

Play ball! Baseball season is here and that means it's time for MLB 15: The Show to take the field on PlayStation platforms. It's a big week for PlayStation, in general, with Axiom Verge and Paperbound also set to release. Meanwhile, Neverwinter hits the Xbox One and Dead or Alive 5: Last Round makes it out onto PC. Check out the full list below!


PC



  • Dead or Alive 5: Last Round (download - $40)

  • Paperbound (download)

  • Bloodsports.TV (download - $10)

  • Attack of the Labyrinth (download)

  • The Spatials (download)

  • Gravilon (download)

  • Gurumin: A Monstrous Adventure (download)

  • Joe's Diner (download)

  • Motivational Growth (download)

  • Make it indie! (download)

  • Jaques Roque (download)

  • Wildlife Park (download)

  • Shutter (download)

  • VoidExpanse (download)

  • Finding Teddy 2 (download)

  • Out There: Ω Edition (download)

  • Crazy Steam Bros (download)

  • Reverse Side (download)


PlayStation 4



  • MLB 15: The Show

  • Toukiden Kiwami

  • Axiom Verge (download)

  • Paperbound (download)

  • R.B.I. Baseball 15 (download)

  • Woah Dave! (download)

  • Rack n Ruin (download)


Xbox One



  • Neverwinter


Xbox 360



  • None


PlayStation 3



  • MLB 15: The Show

  • Anna: Extended Edition (download)

  • MX vs ATV Untamed (download - PS2 Classic)

  • Shadow Tower (download - PS1 Classic)

  • Tabletop Cricket (download)


Wii U



  • Angry Video Game Nerd Adventures (download)


Vita



  • MLB 15: The Show

  • Toukiden Kiwami

  • Run Sackboy Run (download)

  • Doodle Kingdom (download)


Nintendo 3DS



  • Story of Seasons


Weekly Game Release Highlights, March 30-April 5

Chatty Twitch Highlights 57: Unreal Tournament team deathmatch

samedi 28 mars 2015

Anyone that has followed our Chatty community for any amount of time knows the ages-old debate of Quake vs. Unreal Tournament. At least for this edition of the Chatty Twitch Highlights, the answer is Unreal Tournament. Watch as our Chatty posters get into the recent Unreal Tournament multiplayer pre-alpha, before we get into a few more blasts from the past.


Warning: Some clips may contain NSFW language.




Unreal Tournament


This isn't the Unreal Tournament you may remember. No, this is a new endeavor from the folks at Epic Games and our Chatty posters are diving into the multiplayer pre-alpha for some good old-fashioned Team Deathmatch. Watch as DozIR_ and the rest of the Chatty community offer a glimpse at the new hotness in Unreal Tournament. A full Team Deathmatch session can be viewed below and on DozIR_'s Twitch channel.








Watch live video from DozIR_ on Twitch




Euro Truck Simulator 2


It's time for the Shack Convoy to get together for another Friday night drive. This week, the Chatty convoy heads to Lyon, while blaring some music and sharing some anecdotes. So join the convoy for some stories about drunken shenanigans and some union talk. It's not Friday without the Euro Truck Simulator 2 stream and you can catch the whole thing on Hemtroll's Twitch channel.




Mario Party


No, this isn't the Mario Party 10 that released on Wii U a couple of weeks ago. This is classic old-school Nintendo 64 Mario Party. Watch this playthrough of Mini-Game Island and observe whether the mini-games in this first installment have made any sort of progression over the past 15 years. Check out the fun on No2Rancor's Twitch channel.




For more highlights and live streams, check out the full list of Shacknews Twitch channels.


Chatty Twitch Highlights 57: Unreal Tournament team deathmatch

Weekend console download deals: Call of Duty, Evolve, and Wrestlemania

vendredi 27 mars 2015

The console download deals have returned and some of this weekend's deals are every bit as strong as their PC counterparts. Call of Duty: Advanced Warfare is getting a big discount weekend over on Xbox Live, with Microsoft also offering up a few deals on Evolve and Forza Horizon 2. Sony's strength remains in its PlayStation Plus freebies, but both Microsoft and Sony are celebrating Wrestlemania weekend with some deep discounts on WWE 2K15. Check out the full list of deals below!


Here's our selection of this weekend's console deals:


Xbox One



The following games are a part of Xbox One Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.




PlayStation 4


Use the code LQ8ERDQH3A to get 10% off of your purchase. This is a one-time use code, so choose wisely.




Nintendo Wii U




Xbox 360



The following games are a part of Xbox 360 Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.



PlayStation 3


Use the code LQ8ERDQH3A to get 10% off of your purchase. This is a one-time use code, so choose wisely.



Nintendo 3DS



PlayStation Vita


Use the code LQ8ERDQH3A to get 10% off of your purchase. This is a one-time use code, so choose wisely.



Weekend console download deals: Call of Duty, Evolve, and Wrestlemania

Shack Reels: Top 10 Underrated Games

Not every game gets its due. Whether it takes time and perspective or a cult following to realize it, some games are just plain underrated. Today, Shacknews is highlighting ten such games that deserve more love than they get.


Join Greg Burke for this week's Top 10 list, as he looks through the Top 10 Underrated Games. Perhaps you'll recognize a few favorites or perhaps a few unappreciated gems were overlooked. Let us know in the comments. For more, be sure to subscribe to Shacknews on YouTube.



Shack Reels: Top 10 Underrated Games

The Legend of Zelda on Wii U delayed past 2015

When Shigeru Miyamoto and Eiji Aonuma revealed The Legend of Zelda on Wii U back in December during the Game Awards, there was a lot of doubt that it would reach its anticipated 2015 window. That's because this Zelda game was taking the series into the open world for the first time, offering entirely new possibilities. Aonuma has come to realize this himself and has announced that the game, indeed, will not make it to Wii U this year.


In a personal video message on the Legend of Zelda Facebook page, Aonuma cited that designers have found new gameplay possibilities for Link's first open-world adventure. Given the team's newfound ambition, the game is being pushed back into 2016 for polish purposes. Aonuma apologized to fans, but noted, "Our priority is to make [Zelda Wii U] the most complete and ultimate Zelda game."


Given that Nintendo has new hardware lined up for the future, the eventual Legend of Zelda looks to be quite the swansong for Wii U. Look for more information to (hopefull) come at E3.


The Legend of Zelda on Wii U delayed past 2015

Weekend PC download deals: Sega catalog gets deep discounts

The month of March is coming to a close and so is this lousy Smarch weather. Whether you're still freezing along the east or sizzling in the west, it's a good time to stay in with some PC games and there's quite a selection to choose from this weekend. The Sega library is on sale all over the place, including over at Steam, the Humble Store, Get Games, and Green Man Gaming, with many of them offering Alien: Isolation for an unthinkable $12.49! Amazon has Ground Zeroes for cheap, while Bundle Stars has the LEGO catalog at a steep discount. Check out the full list of deals below.


Here's our selection of this weekend's PC deals:


Amazon




Bundle Stars


Pay $2.99 for Tropico 4 Steam Special Edition, Magicka, S.T.A.L.K.E.R: Clear Sky, Mount & Blade: With Fire and Sword, System Shock 2, Deponia, To The Moon, and Prime World: Defenders. These activate on Steam.


Or Pay $2.49 for Mountain, Over The Void, Sparkle 2 Evo, Danmaku Unlimited 2, Pretentious Game, Luxuria Superbia, Bientot l'ete, The Graveyard, Particula, and Edna & Harvey: Harvey's New Eyes. These activate on Steam.


Or pay $2.99 for Tropico Trilogy, Hard Reset Extended Edition, Combat Wings: Battle of Britain, Inquisitor Deluxe Edition, Zeno Clash 2, and The First Templar. These activate on Steam.




GamersGate




GameStop



Get Games




GOG.com



  • System Shock 2 - $2.99 (70% off)

  • Psychonauts - $2.99 (70% off)

  • Other games in GOG.com's Gaming Fun!damentals sale, including Two Worlds and the Earth games, can be found here.



Green Man Gaming


Use the code JBTBG5-7GVTE8-W2YXRV to get 20% off your purchase. Some exclusions apply.




Humble Bundle


Pay what you want for Tetrobot and Co., Titan Attacks!, The Inner World, and VVVVVV. Pay more than the average $5.35 to get Costume Quest, Ironclad Tactics, Eufloria HD, Solar Flux, and Toast Time. Pay $10 or more to also receive Shadowrun Returns. Select soundtracks included. All games work on Steam and Steam keys are available with a $1 minimum.




Origin



Steam


As well as regular discounts, Steam has a couple of additional weekend deals.



Weekend PC download deals: Sega catalog gets deep discounts

Mortal Kombat X Reveals Erron Black, Liu Kang, and Shinnok Variations

Today's Mortal Kombat X livestream revealed that Erron Black, a character from the comic book series, will be a playable character. In addition to his variations and moves, viewers got a chance to see how Liu Kang and Shinnok plays.


Other reveals include some new Practice mode features and a Faction Kill performed by Cassie Cage. There was a short intro for the Faction War, and a confirmation that limited use "easy" fatalities exist. They can be picked up by various means to automatically perform a fatality without having to input the actual combo, which is great for players that have trouble with them.


Here's the breakdown for each character's variations.





Erron Black


Erron Black comes from the Mortal Kombat comic book series, and he carries two revolvers. Dressed as a Wild West gunslinger, he has works as a bounty hunter, and has picked up a few magical items while traversing Outworld.


His standard moves include firing off a few shots from his pistols and pulling out orbs full of magical sand that explode. Erron can also throw down caltrops that can stop enemies from running.


Marksman: In this mode, Erron Black relies on a rifle strapped to his back. Special moves include firing three quick shots while walking backwards to get some distance. He can also swing the rifle like a bat, which works like an uppercut that launched enemies up into the air.


Outlaw: With this mode, Erron uses a sword made from the severed forearm of a Tarkatan warrior (who may or may not be Barracka). He uses the sword to stab and impale his enemies. Furthermore, he can plunge it into an opponent's chest and break it off. The broken sword will constantly damage the enemy, but the trade-off is that Erron will lose use of his sword during that time. Lastly, to get some distance from opponent, Erron will use a variation of the sand blast by grabbing up sand off the ground and throwing it.


Gunslinger: The gunslinger variation is all about the revolvers. Erron goes into a stand-off stance and can do a "dance" move, where he fires a series of shots into the ground aimed at the opponent's feet. The closer the opponent is, the more damage it does. Similar to Marksman, Erron can walk backwards while firing off a couple shots. Lastly, Erron can do a trick shot by tossing a coin up in the air and ricocheting bullets off it.





Liu Kang


The classic character Liu Kang makes a big return in Mortal Kombat X, and he plays pretty much the way fans remember him. In addition to the flying kick, one of his universal abilities is powerful backhand punch that will knock opponents backward.


Dragon's Fire: The Dragon's Fire variation is pretty much the classic Liu Kang style, with a strong focus on fireballs. Liu Kang can throw double fireballs from the ground or air, or he can stand and charge a single powerful blast. He also has access to a double flying kick and his signature bicycle kick in this variation, which can be enhanced for extra effects.


Flame Fist: Fireballs move a little slower in the Flame Fist variation, but Liu Kang maintains the option to throw one big, heavy, one. The bicycle kick is replaced with a flurry of punches. What really sets this variation apart from the others is how Liu Kang can temporarily light his fists on fire to do extra damage, especially if the opponent is blocking. He can has the ability to parry moves.


Dualist: Liu Kang gets in touch with his dual nature in the Duality variation. He can switch between Light and Dark stances. Light plays pretty much like the standard Liu Kang, except that it has a special Tai Chi charge move that replenishes health and ends with a blast. Going into Dark mode turns his fireballs into plasma orbs. These orbs can be stopped mid-air and left as mines to be detonated later.





Shinnok


Shinnok is a fallen Elder God with access to magic and a powerful amulet that he uses to blast opponents.


Impostor: With the Impostor mode, Shinnok can call forth a triple blast from the ground, knocking opponents up into the air. He can also counter enemy projectiles by canceling them. But perhaps the most impressive move is how he can temporarily put opponents in a hold and steal their powers, like Sub Zero's ice ball, and use them for himself.


Bone Shaper: In this variation, Shinnok can summon a giant bone scythe to bash his opponents with. He can use it to scoop enemies up in the air, like a long reach uppercut, or pull them close. He can also slam it in the ground for a quick earthquake move. In this mode his amulet becomes part of a gun that he can use to quickly fire at enemies. He can also summon a bone cage to trap his opponents, which is featured in his X-ray move.


Necromancer: The Necromancer variation calls forth a giant skeletal arm that will crush, flick and grab at opponents. It can come from the air, ground, or sky, so opponents are constantly left guessing where they'll be attacked from.


Mortal Kombat X releses on April 14th for Xbox One, PS4, and PC.



Mortal Kombat X Reveals Erron Black, Liu Kang, and Shinnok Variations

Bloodborne Guide: How To Summon Co-Op and PvP Hunters

It shouldn’t be a surprise by now to learn Bloodborne is as brutal, and at times even more so, as previous games developed by From Software, such as Demon’s Souls and the Dark Souls series. Just like those games, there’s some form of multiplayer players can use for their advantage in order to help them succeed the terrors awaiting them.


Bloodborne features two different forms of co-operative play as well as a way to make the life of other Hunters absolutely miserable through PvP. Today, we thought we would highlight what you can and can’t do in terms of Bloodborne’s multiplayer so both new and veteran players know what to expect.



Asynchronous Multiplayer


All From Software games have featured some kind of asynchronous multiplayer whether you realized it or not. Bloodborne offers two kinds of asynchronous multiplayer in the form of messages that are left behind by other Hunters, and graves that mark where other players have fallen.


When you interact with a Messenger that holds a message from another Hunter, you’ll be able to read a message chosen from some pre-determined text. Depending on the message, you can be alerted to a possible ambush, a hidden treasure, or a tip on how to take down an upcoming enemy. What the message will be is completely up to other players to decide, and to help decide whether you should listen to this message or completely ignore it, Hunters will be able to rate these messages.


When you come up to a message, you simply tap either the left portion of the DualShock 4’s touchpad to give it a “fine” rating, while the right portion gives the message a “foul” rating. Rating a message fine gives it an appraisal, letting other Hunters know the message should be trusted. A foul rating means there are some that disagree with the message, with a high volume of foul ratings indicating you probably should steer clear of that particular message.



In my experience, I’ve come across more helpful messages than I have ones that are looking to troll Hunters into jumping off a cliff or lowering their guard so they can get a nice hatchet to the back of their skull. I’ve also submitted a number of helpful messages to other Hunters during my time, such as the “Beware of Hunter of Hunters” message that you can find in Old Yharnam, which I left as a warning to others of an upcoming threat.


Graves are an equally important message that shows a specific Hunter’s last moments before he succumed to death. The graves first show up as a blood stain, but then pop up as a grave when you’re standing over it. Choosing to view the grave’s message will present you with a red outline of another hunters movements. You’ll be able to see what exactly caused them to die, which is often due to an enemy overwhelming them or simply falling from a high location. Hunters won’t need to do anything to initiate a grave to be shown to other players as they’ll just pop up once you die. These can be extremely helpful if you’re just making your way through a location for the first time. For example: if you view a grave message and see another Hunter went around a corner, looks to the right, and then dies, then you should be cautious of that corner as there’s probably an ambush coming up.


Co-op Multiplayer


Co-operative multiplayer is more a traditional feature that allows Hunters to help one another through direct interaction. In order to initiate co-op, you’ll need to have both the Beckoning Bell and the Small Resonant Bell, which can be acquired in the Hunter’s Dream once your Insight level reached 1.



If you’d like to request the help of other Hunters within a certain area, all you’ll need to do is ring the Beckoning Bell. Ringing the Beckoning Bell will cost you 1 Insight point, although that point can be re-earned if you happen to defeat a boss before exiting the co-op session. Once you ring the Beckoning Bell, another Hunter needs to ring their Small Resonant Bell in order to become transported into your game. So far I haven’t had any issues in getting other Hunters to join my game as it took a matter of seconds to get a co-op partner.


One thing I learned the hard way is those who ring the Small Resonant Bell, or those who join other co-op sessions, won’t be able to have the game’s progress save to theirs. I thought in order to save an Insight point, I could join another game to defeat a boss I’ve been having trouble with, and then continue from there. My co-op partner and I were able to defeat this particular boss, which resulted in much celebration, and then I returned to my game without having that boss defeated. Sure - I was able to earn Blood Echoes by helping my co-op partner, but I was then forced to fight the boss all over again on my own.


Luckily for me, my co-op experience had better prepared me for my umteenth encounter as I was able to defeat it after that particular session.


Another welcomed feature to co-op that I found was the fact there’s no friendly fire. In a game where nearly everything can kill you just by looking at you, it’s good to know my co-op partners can’t inadvertently be yet another threat I need to watch out for.


Unfortunately, Hunters can kill other Hunters in another way…


PvP Multiplayer


Bloodborne allows Hunters to jump into each other’s games and hunt one another. There are a number of stipulations that you’ll need to adhere to in order to even attempt to hunt one another.


First, you need to have earned at least 30 Insight Points. Considering you can earn Insight by coming across bosses, defeating them, and through using the Madman’s Knowledge, among other things, I’m sure this is to make sure those who are taking part in PvP have progressed enough to attempt to take on other Hunters. Unfortunately, this means for several hours into the game, you’ll be unable to fight other Hunters, leaving those who are bloodthirty for the blood of other players to play without quenching that thirst.


The second thing you’ll need is the Sinister Resonant Bell, which can be acquired along with the Beckoning Bell and Small Resonant Bell. Once you have the bell, you’ll be able to invade another Hunter’s game by ringing it, although it still isn’t as easy as that.



Invasions will only happen within an area where a bell-ringer woman appears. This will only happen when a host attempts to initiate a co-op session, or, at times, as a result of events that occur within the game world.


Once you finally connect a PvP opponent, the guest will need to kill the host in order to be rewarded with an Insight Point. If the guest is killed or doesn’t get to the host in time before they beat the stage’s boss, then the guest is returned to their game with no reward.


You’re not alone in thinking the PvP feature in Bloodborne is extremely confusing. I attempted to initiate a PvP match a number of times since the servers went online this week, and I have yet to have any success connecting to another person’s game. I don’t know if it’s because I may be a higher leveled player, or if other players aren’t aware to the insane amount of hoops that need to be jumped in order to initiate a PvP match.


I like the idea behind the PvP feature, but its execution is terrible compared to how easy it is to kill someone else in other games. From Software could have made things much easier by providing a dedicated area within the Hunter’s Dream that allows players to fight one another, or at least make the process of initiating a PvP match less confusing.



Always play Bloodborne online


Even though the PvP feature is a complete mess, Bloodborne’s asynchronous and co-op features are much easier to get into and offer a much more rewarding experience. That’s why I suggest you always play Bloodborne online as being able to receive Messages from other players and ring up a co-op partner at nearly any time really adds to the experience.


And if you want to kill other Hunters, Bloodborne has some AI-controlled Hunters players can come across through their quest. Go kill those and don’t even bother with attempting the game’s PvP sessions.


Bloodborne Guide: How To Summon Co-Op and PvP Hunters

Shack Reels: How To Solve Dragon Age: Inquisition's Jaws of Hakkon Astrarium

Dragon Age: Inquisition’s first piece of downloadable content was released this week. While we were working on our review of it, which can be found here, we thought we’d help those who are having trouble solving the DLC’s astrariums.


Our video not only shows you where the astrarium can be found, but, of course, how to solve them. There are a total of three different astrariums to complete in Jaws of Hakkon, and they’re pretty tough, although they were no match to our expert-puzzle skills.


So if you need help, feel free to watch our video below. Also, feel free to check out our review.



Shack Reels: How To Solve Dragon Age: Inquisition's Jaws of Hakkon Astrarium

Killer Instinct gets haunted by Hisako today

Iron Galaxy is looking to end March in a big way by releasing the latest character for Killer Instinct, the otherworldly ghost girl Hisako. To celebrate her arrival, a new trailer has been released to show the kind of pain that she's capable of inflicting.


As mentioned at PAX East, Hisako is mainly a defensive fighter. When she's not using her wall jumps and teleports to move around the arena, she's using her filled Wrath Meter to automatically counter opponents' attacks.


And it wouldn't be a Killer Instinct trailer without revealing what's next. This trailer ends with an oldie, but a goodie. It's the fiery Cinder, brandishing a whole new sinister look. Cinder will be April's new character and is expected to debut alongside the new Story additions that were detailed during the KI PAX East panel.


Hisako arrives today for Killer Instinct Ultra Edition owners, with Combo Breaker Edition owners set to get her on April 2.



Killer Instinct gets haunted by Hisako today

Xbox One April update offers voice chat, dedicated chat servers, and more

Microsoft introduced us to the Xbox One’s April system update last week, which will include improvements to party chat, achievements, and more. Today, the company has highlighted some additional improvements they’re making in next month’s update.


In addition to last week’s improvements, the Xbox One will now be able to support voice messages, which was a long-standing feature on the Xbox 360. The option will be available when you’re writing a message to another Xbox Live member as a small microphone. Users will be able to record up to 15 seconds of audio, and best of all, voice messages can be exchanged between Xbox 360 and Xbox One consoles.


Speaking of voice messages, Microsoft will be enhancing the party chat feature with its own dedicated chat relay servers. Having dedicated servers will ensure those with a history of NAT issues will be able to have a more reliable party chat experience.


The last improvement Microsoft is making to the Xbox One is the What’s On section. The What’s On section will now feature Staff Picks that are more personalized based on your recent game activity. New experiments with Twitter Trending TV and Game Clips are also being introduced.


These recent changes are now available for Xbox One Preview members while those outside of the program will need to wait until Microsoft officially releases their April system update.



Xbox One April update offers voice chat, dedicated chat servers, and more

PSA: Dota 2: The International tickets go on sale tomorrow

jeudi 26 mars 2015

Dota 2 fans have already marked their calendars for this year's edition of The International, set to take place at the Key Arena in Seattle, WA, from August 3 through August 8. Now the time has come for ticket sales, which Valve has announced will become available tomorrow.


The first batch of tickets will go on sale tomorrow, March 27 at 10AM PDT. For those that miss that window, a second wave will become available at 10PM PDT that same day. All tickets are general admission and will run for $99 a piece, with a limit of five tickets per household. It should be noted that tickets for last year's International sold out in less than an hour, so those looking to go will want to jump on this quickly.


Tickets can be purchased through Ticketmaster. For more, be sure to check out Valve's helpful FAQ.


PSA: Dota 2: The International tickets go on sale tomorrow

Tropico 5 goes evil for new 'Supervillain' DLC

There have been quite a few times where El Presidente has threatened to cross that line between everyday villainy and cartoonish supervillainy. Today, everyone's favorite dictator makes the full leap with Tropico 5's latest round of DLC, appropriately named 'Supervillain.'


The Supervillain DLC adds a new campaign that sees El Presidente fully embrace the dark side. From his top secret hideout, he'll seek to destroy all who oppose him, with the help of the new Giant Laser (Dr. Evil finger quotes optional) structure. Players will also get the new Isla del Pescado sandbox map, as well as a new mustache avatar accessory. Because what good is being evil without an evil mustache to twirl along your fingers.


Tropico 5's Supervillain is getting its "Mua-ha-ha" on today on Steam for $3.99.


Tropico 5 goes evil for new 'Supervillain' DLC

Battlefield Hardline kicks off Battlefest with double XP weekend

Battlefield Hardline may not be making the big splash that some people expected, but there are still folks discovering some of the game's newer multiplayer offerings like Hotwire and Blood Money. To keep those players going, EA is kicking off Hardline's first Battlefest event, set to run from now until March 30.


Battlefest will bring double XP for all players across all game multiplayer game modes this weekend, with anyone that logs in after March 27 set to receive a free Gold Battlepack. The double XP weekend will be followed by community events surrounding each of the game's classes, as well as an opportunity to play alongside Visceral and DICE on April 22 and 23.


More information on other Battlefest events will be released in the coming weeks.


Battlefield Hardline kicks off Battlefest with double XP weekend

Life is Strange 'Out of Time' impressions - teenage wasteland

The first episode of Life is Strange offered an intriguing teen drama, albeit one mixed in with some supernatural elements. But it mostly focused on a teen girl's struggle to grow up in a private academy and cope with all of the craziness unfolding around her. Square Enix and Dontnod Entertainment stepped this idea up further in the second episode, titled "Out of Time." Max Caulfield's daily life only grew more complicated on her second day, as the mystery surrounding the approaching apocalypse only intensified.


For as much as the second episode focused on Max and her reunion with best friend Chloe, it was as much about classmate Kate Marsh, who was at the receiving end of a real world kind of harassment. She went to a Vortex Club party against her better judgment, she got into trouble that may not have been of her own doing, and her exploits were posted in an online video that went viral. All of this can be overwhelming to a young teenager and it's the kind of thing that hits very hard for anyone that experienced anything close to that kind of humiliation. While there are hints that Kate's trials are somehow tied to the overarching mystery of Rachel Amber's disappearance, this functions far better as a self-contained story arc and actually makes this episode function just as well as a standalone experience as it does a part of the greater narrative.



As one might imagine, decisions from the previous episode carry over to "Out of Time," though it may be difficult to notice. The "Previously on" segment even manages to omit any instances of major decisions made in the first episode. But Dontnod manages to continue the gradual progression of major plot points, including the slow reveal of Nathan Prescott's power over the school and the degree of control that David Madsen wants over student surveillance. As far as conversations with others go, Max's rewind powers feel like something of an afterthought, but they are put into use towards the end of this episode to some amusing results.


Dontnod also practiced a few different uses for Max's rewind powers beyond altering conversation courses. The main puzzle mechanic involved Max proving her abilities to Chloe, which led to a couple of memory-based puzzles. While in the Two Whales diner, Max had to take note of exactly what was in Chloe's pockets and later had to recall a sequence of events in specific detail before rewinding and pointing them out in detail. This was a practical and creative use of Max's powers and greatly added to the gameplay aspect of this episode. The gameplay aspect only took a dip when it focused more on silly fetch objectives, with one specifically having Max search for bottles around a junkyard for Chloe to shoot at.


But the biggest addition that "Out of Time" makes is the implication that Max's rewind powers are not to be abused and are even subject to failure. As the episode progresses, Max will get more and more nosebleeds as she strains herself through the overuse of her abilities. The episode's major climax (which will not be spoiled here) even sees her powers fail completely, meaning any decisions and fallout from them in this instance are absolutely for keeps. There are no takebacks in this instance, which undoes one of the major grievances from the last episode that Max could simply use her power as a crutch. Sometimes the power isn't there and if Max glossed over any details or brushed anything off, there is a very real price to pay.



After meeting a handful of new characters, getting to know a few familiar ones, and honing Max's abilities, the question of how all of the major story arcs converge isn't any more clear at the end of "Out of Time" as it was prior to its beginning. There's an apocalyptic tornado coming, there's a missing student out there, and Max somehow has the ability to rewind time, but how all of these events are connected is still a mystery.


"Out of Time" has some faults, like a few mundane tasks and dialogue that still feels very unnatural in places, but the greater narrative is picking up nicely. The memorable moments in this episode are ones that'll be remembered by anyone that remotely experienced anything similar, making "Out of Time" feel staggeringly human. The third episode should be an interesting one to observe, given that the climax will likely send players on two distinctly different paths, but if it's as emotionally gutwrenching as "Out of Time," players will want to mark their calendars for its May release.


Life is Strange 'Out of Time' impressions - teenage wasteland

Pillars of Eternity Side Quests Walkthrough and Guide

Pillars of Eternity is a massive game filled with interesting characters, beautiful environments, and plenty of things to do. However, unlike traditional role-playing-games Pillars of Eternity doesn't reward players with experience points for defeating enemies in combat. This makes exploration and quest completion the only ways to earn experience towards leveling up your party. Luckily, there are plenty of Side Quests and Tasks to be completed throughout Dyrwood, and these quests and tasks open up as soon as players reach the first stop on their journey, Guilded Vale.


We've broken the side quests up into the Acts in which the fall under, in order to make things easier to sort and understand.


ACT 1




Side Quest: A Mother’s Plea


This first side quest is found within Act 1. To get it started you’ll want to head to Aufra’s house in Gilded Vale. Speak with her inside to learn that she is expecting a child, and is worried that the child will be hollowborn. You can also share the news of the caravan being hit, as well as the death of her sister Calisca if you choose to. However, after speaking with her she’ll ask for your help, at which point she will offer you 20 CP up front to travel to Anslog’s Compass and speak with an Aumauan healer named Mother Ranga to obtain goods to keep her child from being born without a soul.


Accept the quest and then head out into town and continue with your main quest until you are able to travel to Anslog’s Compass.


New Quest Info: Travel to Anslog’s Compass and speak to Mother Ranga.


To reach Anslog’s Compass you’ll need to travel south through Magran’s Form and then make your way to the southern exit to reach Anslog’s Compass. Continue moving through this new area, taking out any roaming Xaurips you come into contact with, until you reach the camp where Ranga and her assistant have setup. Once you speak to Ranga mention that Aufra sent you, and you’ll be asked if you are the one who slayed the Xaurips on the way here.


Quest Info Updated: Clear out the Xaurips.


To advance the quest you’ll need to remove all of the Xaurip threats from the map. There are the two groups which you probably defeated on your way to meet Ranga, as well as a camp of them up in the northeastern area of the map. There are also a few guarding a Sea Cave nearby. While you’re busy clearing out the hostilities of the area, you might as well defeat the five Guls in the southeastern area in order to clear the peninsula so you can grab the items hidden there. Once you’ve defeated the Xaurips, return to Ranga, and you’ll then be asked to clear the Sporeling and Dank Spore threat from the nearby cave.


Quest Info Updated: Collect Dank Spores


The easiest way to deal with the Sporelings is to lure them away from the Dank Spore and around the corner. This will ensure your party isn’t taking damage from the Dank Spore, as well as removing the threat of any party members being charmed by the Dank Spore’s attacks. Defeat the Sporelings and then head around the corner and take out the Dank Spore before collecting all of the spores they drop. Now head back out of the cave and speak with Ranga again. Hand over the spores when asked to, and take the potion that she gives you. Unfortunately it’s a placebo, so you’re going to need to make a moral decision on things before this quest ends. Rest before you continue traveling – thankfully you can rest for free at Ranga’s camp – and then head back to Gilded Vale after buying or selling any items through Ranga.


Quest Info Updated: Return to Aufra


Head back to Guilded Vale and then move straight to Aufra’s house. Once you’re inside, speak with her, and hand over the potion. This is the tricky part, as you’ll need to decide which final quest decision fits your play-style and character better. You can either


A: Tell Aufra the truth and admit that the potion is simply a placebo. Doing so will net a 10CP reward (along with the 20CP you received at the start) from Aufra, as well as a Potion of Minor Regen, Potion of Minor Recovery, and a Potion of Minor Stamina from Ranga for killing the Xaurips.


B: Lie to Aufra, and allow her to believe that the placebo potion will help her. Doing this will net you 10CP from Aufra(along with the 20CP you received at the start), and a Cloak of Minor Protection upon your return to speak with Ranga.


Once your decision is made, select it in the conversation options and finish up the quest.


Don't see the quest you're looking for? Stay tuned we'll have more walkthroughs soon.


Pillars of Eternity Side Quests Walkthrough and Guide

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